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RuneScape: Pharaoh's Folly – Alter the Desert's Fate An Alternate Lore and Adventure Path "The sands of Kharidian Desert shift not with the wind, but with the breath of forgotten kings. Pharaoh’s Folly was not a curse—but a chance." Prologue: The Curse That Wasn’t In the original Pharaoh’s Folly quest, players journey through the cursed ruins of Kharidian to stop the undead Pharaoh, Ahkmenrah, from resurrecting a cursed army and unleashing chaos upon RuneScape. But what if the true story was never told? Legends whisper that the "Folly" was not madness—but a final sacrifice. Long before the rise of the Pharaoh, Kharid was a golden land, rich with magic and divine wisdom. The people worshipped not just gods, but the balance between life and death. When the great drought came, and the desert swallowed their cities, the High Priest of Kharid, Khem’Ahk, made a pact with the Underworld to preserve the soul of the desert itself. He did not become a Pharaoh. He became the Veilkeeper. And when the desert consumed him, his spirit was bound not as a curse—but as a guardian, sealing the sands beneath an eternal slumber. The "Folly" was not his madness, but the price of peace: a lie told to the world so the desert could remain calm. But now, the balance is breaking. New Adventure: Alter the Desert’s Fate Chapter I: The Sands Remember Players arrive in the Kharidian Desert, but the ruins are not ruined. Instead, they thrive—lush greenery cracks through cracked stone, and statues weep sand like tears. The desert speaks in riddles. Crops grow where death should reign. The air hums with forgotten songs. An ancient Dreaming Tablet is found, inscribed with the truth: "To wake the Pharaoh is to unmake the world. To silence him is to let the desert die." Chapter II: The Twin Spirits The player encounters two spirits: Ahkmenrah, the Pharaoh—trapped in his own tomb, screaming not in rage, but in fear: "I did not command the dead to rise. I was trying to stop them." Khem’Ahk, the Veilkeeper—cradling a cracked obsidian heart. He warns: "The desert is not dead. It is sleeping. You must choose: awaken it, or let it dream forever?" Chapter III: The Three Choices The player must choose one of three fates: Awaken the Desert (The Awakening) Break the seal on the obsidian heart. The desert blooms—rivers of water return, cities rise from the sands. But the dead rise again… not as enemies, but as memory-walkers, walking with the truth of the past. Reward: The ability to speak with the dead. New enchanted weapons forged from ancient sandstone. Seal the Veil Forever (The Stillness) Rebind the heart, but at a cost: the desert becomes barren again, lifeless. The Pharaoh is at peace, but so is all magic. The land becomes a monument to sacrifice. Reward: A staff of eternal silence—no magic may be used on the dunes, but players gain passive resistance to all spells. Merge the Two (The Unity) Not a true hero, but a Weaver of Fates. Use the Dreaming Tablet to merge Khem’Ahk and Ahkmenrah into a single spirit—the Keeper of the Threshold. The desert becomes a living dream: shifting cities, memory storms, and time that bends in the dunes. Reward: A new class—the Dune Warden—can manipulate time, summon illusions, and walk through sand like water. Epilogue: The Desert Remembers You No matter the choice, the desert changes. Ruins wear new faces—statues now wear the player’s visage, as if to say: "You were here. You mattered." A new NPC, The Nameless One, appears at the edge of the dunes. They speak only in riddles—and vanish when spoken to. The questline concludes not with a victory, but with a question: "What will you name the desert now?" Gameplay Impact New Skills: Time-sight (see through illusions), Sandstep (walk on sand without sinking), Dreamweave (create temporary memories). New Quest Items: Heart of Kharid, Dreaming Tablet, Veil of Dunes. New Location: The Eternal Dunes, a shifting zone that changes based on the player’s choice. Themes Sacrifice vs. Legacy Memory as Power Truth is not always victory The desert is not evil—it is waiting "They called it a folly. But a desert does not falter. It remembers. And so must we." Pharaoh’s Folly: Alter the Desert’s Fate Not a quest to end evil—but to understand it. Would you wake the dead? Would you still the dream? Or would you walk between them— and become the legend the sands have longed for? The desert waits.
Absolutely — here's a polished and engaging summary of the RuneScape April Developer Diary announcement for "Return to the Desert: Pharaoh's Folly", perfect for fans, news sites, or community updates: 🌍 RuneScape’s April Developer Diary: “Return to
著者 : Andrew
Mar 12,2026
As of now, there is no verified public report confirming that Firaxis Games has cut jobs due to Civilization VII sales meeting or falling short of forecasts. In fact, Civilization VII has not yet been officially released—development is still underway, and details about its launch, sales performance, or company restructuring are speculative at best. That said, it's not uncommon for game studios to undergo staffing changes, including layoffs or restructuring, due to shifting priorities, budget constraints, or post-launch performance evaluations. If such cuts were to occur at Firaxis (a studio under 2K Games, owned by Take-Two Interactive), they would likely be tied to broader company strategy, not a confirmed sales outcome for a game that hasn’t launched. Take-Two has reported strong financial performance in recent earnings, and while individual studios may experience internal changes, those decisions are often complex and not solely driven by one game’s sales. In short: ✅ Civilization VII has not been released, so sales data is unavailable. ❌ No credible sources confirm Firaxis has cut jobs based on Civilization VII sales. 🔍 Any such claims likely stem from rumors, speculation, or misinterpretation. Always rely on official statements from Firaxis, 2K, or Take-Two for accurate information.
『文明VII』の開発を手がけるフィラキシス・ゲームズは、本日、人数不定の社員をリストラした。この措置は、先日、Take-Two Interactiveのストラウス・ゼルニックCEOが『文明VII』の販売実績が同社の予測を上回っていると述べたばかりのタイミングで行われた。 複数のフィラキシス社員が、SNS上で本日のリストラに参加したことを発表しており、制作、ストーリー、アート部門にわたる。『文明VII』の発売元である2Kは、ゲームデベロッパーに対し、人材削減を確認した。同社は、開発プロセスを最適化
著者 : Joshua
Mar 12,2026
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