Marvel Rivals Season One: A Comprehensive Update Overview
Season Zero is over, and the highly anticipated Season One of Marvel Rivals has arrived, bringing a wave of fresh content and balance adjustments. Let's dive into the significant updates.
Table of Contents
- What's New in Season One?
- New Heroes
- New Maps and Mode
- Battle Pass
- Celestial Rank
- Balance Adjustments for Heroes:
- Vanguard
- Duelist
- Strategist
- Team-Up
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Season Theme: An undead invasion spearheaded by Dracula! The Fantastic Four have answered the call to arms, with Mister Fantastic and Invisible Woman debuting this season, and more to follow.
New Heroes
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- Mister Fantastic: A mid-range Duelist with abilities for rapid movement between allies and enemies, area damage, and temporary damage absorption.
- Invisible Woman: A Strategist whose attacks heal allies. She can create shields, manipulate enemies' positions, and, of course, turn invisible.
New Maps and Mode
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- Empire of Eternal Night: Midtown: Two new maps set in a ravaged New York City, featuring locations like Grand Central Terminal.
- Doom Match: A new mode for 8-12 players. The top 50% survive to win after a certain knockout threshold.
Battle Pass
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Season One's Battle Pass is double the size of Season Zero's, reflecting the three-month season length. Eight of the ten skins are premium, with generally appealing designs, though Peni Parker's Blue Tarantula skin is considered a minor visual update. Free track rewards include Units and Lattice.
Celestial Rank
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A new "Celestial" rank tier has been added between Grandmaster and Eternity, comprising three divisions. The accessibility of this rank remains to be seen. A season-end rank reset is in place, with a seven-level drop from the previous season's final rank.
Balance Adjustments
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Several heroes received adjustments to address power imbalances.
Vanguard:
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- Captain America: Received significant buffs to health, mobility (Rush cooldown reduction), and Ultimate ability cost reduction.
- Doctor Strange: Moderate adjustments to damage and shield recovery.
- Thor: Health increase and crowd control immunity during Ultimate.
- Hulk: Slight nerf to Gamma Shield health.
- Venom: Buffs to armor scaling and Ultimate ability damage.
Duelist:
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- Black Panther: Nerfed extra health from Spirit Rend.
- Black Widow: Improvements to ability range, cooldown, and Ultimate activation speed.
- Hawkeye: Slight nerfs to explosive arrow spread, passive ability range, and passive damage bonus.
- Hela: Health reduction. New Twitch Drops available.
- Magik: Increased Umbral Incursion damage.
- Moon Knight: Increased Ultimate talon count and blast radius.
- Namor: Accuracy adjustments to throw abilities.
- Psylocke: Bug fix for Ultimate ability interaction with barriers.
- Punisher: Reduced spread for Deliverance and Adjudication.
- Scarlet Witch: Mixed changes to damage and damage over time.
- Storm: Significant buffs to attack speed, damage, and Ultimate health bonus.
- Squirrel Girl: Changes to squirrel targeting and tsunami health.
- Winter Soldier: Buffs to health gain from abilities, main attack damage, and base health.
- Wolverine: Increased health and reduced damage reduction from Undying Animal.
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Strategist:
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- Cloak & Dagger: Dagger Storm cooldown reduction and increased Ultimate dashes.
- Jeff the Land Shark: Ultimate range and Joyful Splash healing adjustments.
- Luna Snow: Slight nerf to dance mode interruption.
- Mantis: Nerfed Nature's Favor acceleration.
- Rocket Raccoon: Increased healing speed in recovery mode.
Team-Up:
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Adjustments to Team-Up bonuses for various heroes (Hawkeye and Hela nerfed; Namor, Rocket Raccoon, Magneto, and Storm buffed).
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The impact of these balance changes and new heroes on the meta remains to be seen. Hela continues to be a dominant force at higher ranks.