Home>News>"Schedule I Update 0.3.4: New Pawn Shop, 'Fancy Stuff' Added"
"Schedule I Update 0.3.4: New Pawn Shop, 'Fancy Stuff' Added"
Author : Bella
Apr 20,2025
Schedule I developer Tyler has released the highly anticipated 0.3.4 update for all players following a brief testing period, and the details are now available via Steam patch notes. This update marks a significant milestone for the viral hit drug dealer simulator that exploded onto the scene during its early access launch on Steam on March 24.
Version 0.3.4 brings a wealth of new content to Schedule I, including a fully operational pawn shop, a boutique store named Bleuballs, and various wall decorations to enhance the game's immersive environment. In a heartfelt post on Steam, Tyler expressed his apologies for the delay in releasing the update, stating, "I'm still ironing out the update/testing process." He reassured the community that larger monthly updates would commence next month, promising smoother and timelier releases.
Looking ahead, Tyler is focusing on resolving remaining bugs, which he has prioritized as follows:
Ensuring consistent and trouble-free employee performance.
Preventing save game corruption and disappearance, with insights gained from Valve to enhance the save file format and its compatibility with Steam Cloud saves.
Reducing disconnections and loading issues in multiplayer.
Additionally, Tyler aims to optimize the game further and achieve Steam Deck verification as soon as possible, using it as a performance benchmark.
For those new to Schedule I, IGN's Schedule 1 guide offers comprehensive insights into the game's mechanics, from basics of mixing recipes and creating profitable blends to accessing console commands and the fastest way to engage in multiplayer co-op to conquer Hyland Point alongside friends.
**Schedule I version 0.3.4 patch notes:**
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Additions
Added Bleuballs Boutique interior and functionality.
Added Pawn Shop interior and functionality. Players can now sell nearly anything (excluding product) to Mick at the pawn shop.
Added wooden sign.
Added metal sign.
Added wall-mounted shelf.
Added safe.
Added antique wall lamp.
Added modern wall lamp.
Added grandfather clock.
Added Ol' Man Jimmy's Whiskey. Currently decorative, but set to become functional in a future update.
Added Château La Peepee.
Added Brut du Gloop.
Added silver watch.
Added gold watch.
Added silver chain.
Added gold chain.
Added gold bar.
Added 6 different paintings for collection.
Added toilet (pre-owned).
Added golden toilet.
Tweaks/Improvements
Enhanced the counteroffer product selection interface.
Improved the phrasing for customer recommendation dialogue.
Increased jar stack size to 20.
Implemented additional null checks and validity checks.
Supplier meeting icons in the map app now display the supplier's name.
Removed the cooldown timer for requesting a meeting with a supplier.
Time skips (e.g., sleeping) now impact the supplier meeting countdown.
Bug fixes
Fixed delivery destination dropdown overflowing outside of phone screen.
Resolved issue with player lists not always clearing properly when exiting to menu.
Corrected a problem where non-host clients sometimes did not receive 'on day pass' and 'on week pass' events.
Fixed a bug allowing item slot filters to be bypassed by swapping items.
Schedule I was the top-selling game on Steam upon its launch, outperforming major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals due to its viral spread across social media, Twitch, and YouTube. In the game, players start as small-time drug dealers and work their way up to becoming kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Players can expand their empire by acquiring properties, businesses, and hiring employees.
Schedule I is developed and published by TVGS, the Australian indie developer led by Tyler, who described the game's explosive launch as "amazing but pretty overwhelming." In a post on reddit, Tyler shared his astonishment at the response, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
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