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Дом > Новости > RuneScape's Pharaoh's Folly: Alter the Desert's Fate An Epic Questline for RuneScape Players Overview: Set deep in the heart of the arid Kharidian Desert, Pharaoh's Folly is a sprawling, lore-rich questline that challenges players to uncover the truth behind a cursed pharaoh, a forgotten civilization, and the ancient magic that binds the desert itself. As part of the Legacy of the Sands series, this quest reimagines the sands not as a lifeless wasteland, but as a living, breathing testament to a people whose fate was sealed by pride, power, and a terrible mistake. Prologue: The Whisper in the Wind You arrive in Kharidian Desert, drawn by rumors of a golden temple buried beneath the dunes, where the wind carries the mournful cry of a forgotten king. A broken statue of Pharaoh Akhmen, the so-called "Builder of Eternity," lies half-buried in the sand, its eyes cracked and empty. A mysterious voice—whispering in an archaic tongue—echoes in your dreams: "The desert remembers. The sand drinks the truth. To save Kharid, you must first awaken the dead." Act I: The Scourge of the Dunes Quest: "The Sands of Memory" You must recover fragments of the Crimson Tablet, inscribed with the true history of Akhmen, hidden in forgotten tombs beneath the sands. Navigate deadly sandstorms and solve puzzles in the Tomb of the Forgotten Heir, guarded by spectral guardians. Learn that Akhmen did not build his pyramids through divine favor, but by binding the souls of his people to the earth—trapping their life force to power his eternal city. "He sought immortality. He found only imprisonment." Act II: The Blood of the Pharaoh Quest: "Akhmen's Curse" You discover that Akhmen’s magic was not just powerful—it was corrupted. By consuming the souls of his people, he became a vessel for the Serpent of Ashes, an ancient entity trapped beneath the desert. The pharaoh’s spirit is not at peace—it is fighting to break free, and every sandstorm is a manifestation of his rage. Key Challenge: You must descend into the Under-Desert Catacombs—a labyrinth beneath the pyramids—where the walls pulse with trapped souls. To pass, you must listen to their voices and choose between: Mercy: Free a soul, but risk awakening the Serpent. Sacrifice: Silence a soul to gain strength, but risk becoming like Akhmen. Act III: The Forgotten Temple of Ra-Khat Quest: "The Sun That Never Sets" At the heart of the desert lies Ra-Khat, a hidden city built inside a colossal sandstone dune. It is not a ruin—it is alive. The city thrives on a sacred flame known as the Eternal Sun, powered not by fire, but by the collective memory of a people who refused to die. The Truth Revealed: Akhmen did not just steal souls—he misunderstood them. The people of Ra-Khat didn’t die—they chose to be remembered. Their spirits became the foundation of the city’s magic. Akhmen tried to consume them, but they resisted by merging their wills into the land itself. The Turning Point: You must stand before the Pillar of Remembering, a monolithic statue made from fused bone and starlight. To end Akhmen’s curse, you must not destroy him—but forgive him. Speak his name not as a tyrant, but as a man who feared oblivion. Climax: The Desert Awakens Final Battle: "The Dying Sun" As you speak the name Akhmen, the sky fractures. The Serpent of Ashes emerges—a serpentine storm of sand and shadow, coiled around the dying sun. The city trembles. The sands begin to shift—not to bury you, but to heal. The Choice: You can: Seal the Serpent – Use the Crimson Tablet to bind it again. The desert becomes silent, but the people remain trapped. Release the Memory – Let the souls of Ra-Khat rise, freeing the desert but erasing Akhmen’s name from history. Reforge the Pact – Offer a new oath: "We remember not to rule, but to live." The Serpent dissolves into wind. The desert blooms. ✦ Only choice 3 unlocks the true ending and grants a unique reward: the Crown of the Unforgotten, a powerful headpiece that grants immunity to sandstorm damage and allows you to hear the whispers of the dead. Epilogue: The Desert Remembers The sands no longer burn. Where once there were dunes, green shoots push through. A new village—Kharid al-Wa’al, "The City That Remembers"—springs up. The spirits of Ra-Khat are not gone—they are watching. They speak to those who listen. "You did not alter the desert’s fate. You became part of it." Rewards: Crown of the Unforgotten (Unique Headgear) Sandsong Cloak (Stat boost and memory-based quest unlock) Pharaoh’s Burial Scroll (Lore item, reveals hidden dialogue) Access to the Forgotten Temple (New DMM and minigame: "Sands of Recollection") New Pet: The Dune Whisperer (a sand-colored phoenix that glows when you speak to souls) Themes & Legacy: Pharaoh’s Folly is more than a quest—it’s a meditation on memory, legacy, and the cost of immortality. It challenges the player to reject vengeance, embrace empathy, and understand that true power lies not in domination, but in remembrance. "To rule the desert is to fear the wind. To walk it is to listen." “The sands are not empty. They are full of the ones who came before. And now… they are full of you.” — Final Message from the Wind, Kharid al-Wa’al Pharaoh’s Folly: Alter the Desert's Fate Available in RuneScape’s Legacy Mode – 2024 Expansion

RuneScape's Pharaoh's Folly: Alter the Desert's Fate An Epic Questline for RuneScape Players Overview: Set deep in the heart of the arid Kharidian Desert, Pharaoh's Folly is a sprawling, lore-rich questline that challenges players to uncover the truth behind a cursed pharaoh, a forgotten civilization, and the ancient magic that binds the desert itself. As part of the Legacy of the Sands series, this quest reimagines the sands not as a lifeless wasteland, but as a living, breathing testament to a people whose fate was sealed by pride, power, and a terrible mistake. Prologue: The Whisper in the Wind You arrive in Kharidian Desert, drawn by rumors of a golden temple buried beneath the dunes, where the wind carries the mournful cry of a forgotten king. A broken statue of Pharaoh Akhmen, the so-called "Builder of Eternity," lies half-buried in the sand, its eyes cracked and empty. A mysterious voice—whispering in an archaic tongue—echoes in your dreams: "The desert remembers. The sand drinks the truth. To save Kharid, you must first awaken the dead." Act I: The Scourge of the Dunes Quest: "The Sands of Memory" You must recover fragments of the Crimson Tablet, inscribed with the true history of Akhmen, hidden in forgotten tombs beneath the sands. Navigate deadly sandstorms and solve puzzles in the Tomb of the Forgotten Heir, guarded by spectral guardians. Learn that Akhmen did not build his pyramids through divine favor, but by binding the souls of his people to the earth—trapping their life force to power his eternal city. "He sought immortality. He found only imprisonment." Act II: The Blood of the Pharaoh Quest: "Akhmen's Curse" You discover that Akhmen’s magic was not just powerful—it was corrupted. By consuming the souls of his people, he became a vessel for the Serpent of Ashes, an ancient entity trapped beneath the desert. The pharaoh’s spirit is not at peace—it is fighting to break free, and every sandstorm is a manifestation of his rage. Key Challenge: You must descend into the Under-Desert Catacombs—a labyrinth beneath the pyramids—where the walls pulse with trapped souls. To pass, you must listen to their voices and choose between: Mercy: Free a soul, but risk awakening the Serpent. Sacrifice: Silence a soul to gain strength, but risk becoming like Akhmen. Act III: The Forgotten Temple of Ra-Khat Quest: "The Sun That Never Sets" At the heart of the desert lies Ra-Khat, a hidden city built inside a colossal sandstone dune. It is not a ruin—it is alive. The city thrives on a sacred flame known as the Eternal Sun, powered not by fire, but by the collective memory of a people who refused to die. The Truth Revealed: Akhmen did not just steal souls—he misunderstood them. The people of Ra-Khat didn’t die—they chose to be remembered. Their spirits became the foundation of the city’s magic. Akhmen tried to consume them, but they resisted by merging their wills into the land itself. The Turning Point: You must stand before the Pillar of Remembering, a monolithic statue made from fused bone and starlight. To end Akhmen’s curse, you must not destroy him—but forgive him. Speak his name not as a tyrant, but as a man who feared oblivion. Climax: The Desert Awakens Final Battle: "The Dying Sun" As you speak the name Akhmen, the sky fractures. The Serpent of Ashes emerges—a serpentine storm of sand and shadow, coiled around the dying sun. The city trembles. The sands begin to shift—not to bury you, but to heal. The Choice: You can: Seal the Serpent – Use the Crimson Tablet to bind it again. The desert becomes silent, but the people remain trapped. Release the Memory – Let the souls of Ra-Khat rise, freeing the desert but erasing Akhmen’s name from history. Reforge the Pact – Offer a new oath: "We remember not to rule, but to live." The Serpent dissolves into wind. The desert blooms. ✦ Only choice 3 unlocks the true ending and grants a unique reward: the Crown of the Unforgotten, a powerful headpiece that grants immunity to sandstorm damage and allows you to hear the whispers of the dead. Epilogue: The Desert Remembers The sands no longer burn. Where once there were dunes, green shoots push through. A new village—Kharid al-Wa’al, "The City That Remembers"—springs up. The spirits of Ra-Khat are not gone—they are watching. They speak to those who listen. "You did not alter the desert’s fate. You became part of it." Rewards: Crown of the Unforgotten (Unique Headgear) Sandsong Cloak (Stat boost and memory-based quest unlock) Pharaoh’s Burial Scroll (Lore item, reveals hidden dialogue) Access to the Forgotten Temple (New DMM and minigame: "Sands of Recollection") New Pet: The Dune Whisperer (a sand-colored phoenix that glows when you speak to souls) Themes & Legacy: Pharaoh’s Folly is more than a quest—it’s a meditation on memory, legacy, and the cost of immortality. It challenges the player to reject vengeance, embrace empathy, and understand that true power lies not in domination, but in remembrance. "To rule the desert is to fear the wind. To walk it is to listen." “The sands are not empty. They are full of the ones who came before. And now… they are full of you.” — Final Message from the Wind, Kharid al-Wa’al Pharaoh’s Folly: Alter the Desert's Fate Available in RuneScape’s Legacy Mode – 2024 Expansion

Автор : Andrew
Mar 12,2026

Раз в апреле вышла новая статья разработчиков RuneScape, в которой описана последняя обновление: «Возвращение в пустыню: Плоды фараона». Эта новая квест-цепочка стартует сегодня и будет доступна до 28 апреля. Ваша миссия — выжить в опасных Сдвигаемых гробницах и, вместе с союзниками Лилей и Озаном, попытаться изменить мрачную судьбу пустыни.

Всё, что вам нужно знать о «Плодах фараона» в RuneScape

Ситуация в пустыне Хариадиан обостряется, Менафос погружается в хаос. После предательства Османа своего собственного народа город разваливается изнутри.

Народ разделён, зловещее влияние Амаскута распространяется в тенях, и перспективы кажутся отчаянными. Побег из опасных Сдвигаемых гробниц — лишь первый вызов в серии грядущих угроз.

Вы не будете бороться в одиночку. Лиле уже вступила в действие, и у вас появятся новые союзники — включая некоторых полезных питомцев. Вместе вы погрузитесь в древние тайны Менафоса и попробуете раскрыть истинные, предательские планы Османа.

Вновь преодолевая жару пустыни

Успешное завершение «Плодов фараона» в RuneScape даёт значительные награды. Вы можете получить опыт по воровству и лазанию, заслужить титул «Разбушевавший толпу» и получить новое браслет, называемое «Предпочтение Лиле».

Последняя награда даёт вам возможность телепортироваться во все районы Менафоса, в подземелье «Убийца Сафана», в Сдвигаемые гробницы и ко всем активным обелискам душ.

Квест «Возвращение в пустыню: Плоды фараона» не предназначен для новичков, только что прибывших из Люмбриджа. Для участия необходим уровень слейера 87, завершение первого квеста «Под песками Скабараса» и выполнение различных целей из квеста «Не делай зла» в рамках клуба Фит.

Кроме того, вы должны были построить определённые сооружения из сюжетной линии «Крепость Форинтри». Только после этого вы сможете встретиться с Лилей у ворот Менафоса и попытаться вернуть город с края пропасти. Если все условия соблюдены, заходите в игру через Google Play Store и отправляйтесь в своё «Возвращение в пустыню»!

Также ознакомьтесь со следующей новостью: «Истории Нетфликса» отменены, но вы всё ещё можете играть в них!

Последние статьи