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Split Fiction Slammed for Alleged Feminist Propaganda

Author : Christopher
Apr 14,2025

Split Fiction Slammed for Alleged Feminist Propaganda

Not everyone has embraced the creative vision behind Split Fiction, the latest cooperative adventure from Josef Fares, the acclaimed creator of It Takes Two. At the heart of the game's narrative is a pair of female protagonists, whose story has drawn both praise and criticism. Some vocal critics have accused the game of promoting "feminist propaganda," sparking heated discussions online.

In his trademark unfiltered style, Josef Fares addressed these claims head-on, delivering a sharp and humorous rebuttal that highlights his focus on storytelling over controversy.

The central premise of Split Fiction revolves around two female characters navigating a deeply personal and emotional journey. While many players have praised the game for its innovative gameplay and heartfelt narrative, others took issue with the choice of protagonists, labeling it as an attempt to push a feminist agenda.

Critics argued that the decision to feature two women in leading roles was unnecessary or overly political. However, this backlash has been met with strong resistance from supporters of the game, who argue that representation in media should not be a point of contention.

Known for his candid and often humorous responses, Josef Fares wasted no time addressing the controversy. In his own words:

Let me tell you something: in Brother, there were two guys [as protagonists], in A Way Out—two guys, in It Takes Two—one man, one woman, and now two women, and suddenly 'everyone’s upset.' [...] I don’t care what you’ve got between your legs—good characters are what matter.

Fares’ response underscores his commitment to crafting compelling stories rather than catering to ideological debates. By emphasizing the importance of well-written characters over gender dynamics, he challenges critics to focus on the substance of the narrative rather than its surface-level details.

The backlash against Split Fiction reflects ongoing societal debates about diversity and representation in media. For some, the inclusion of two female protagonists represents progress and a step toward more inclusive storytelling. For others, it serves as a lightning rod for broader cultural tensions.

Games like Split Fiction often find themselves at the center of these discussions, as they push boundaries and explore new perspectives. While criticism is inevitable, the overwhelmingly positive reception from players and critics alike suggests that the game’s narrative resonates with a wide audience.

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