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Hogar > Noticias > Mutants: Genesis An Original Sci-Fi/Fantasy Roleplaying Game Setting Setting Summary: In the year 2147, Earth is a fractured world reborn from the ashes of the Great Collapse—a cataclysm caused by a failed attempt to merge human consciousness with artificial intelligence. The planet's surface is now a patchwork of biomes altered by terraforming experiments gone awry: floating forests above acid oceans, cities grown from living crystal, and vast underground networks where humanity's last survivors scavenge in silence. From the ruins of old nations rose a new kind of being—Mutants: humans who, through exposure to the chaotic energy of the Collapse, evolved in ways both miraculous and terrifying. Some sprout wings of hardened bone. Others speak to machines with their thoughts. A few are said to walk through time like shadows. But not all mutations are gifts. Some are curses—bodies that bleed light, minds that hear dead gods, or hearts that beat in reverse. Welcome to Mutants: Genesis, a world where evolution is no longer natural. Where the line between man and monster is not drawn by flesh, but by choice. Core Themes: Survival Amidst Evolution: Can a mutant live without becoming a monster? Identity in the Age of Mutation: Who are you when your body betrays your mind? The Rise of the New Gods: Old religions are dead. New deities are born from chaos—some benevolent, others hungry for dominion. Technology and Myth: A world where ancient runes glow on circuit boards and prayer is spoken in binary. Key Factions: The Verdant Choir Mutants who have fused with nature. They walk through forests that move like living things, and their songs can heal or shatter stone. Belief: All life is a single, interconnected song. The Iron Syndicate Cyborgs, augmented humans, and rogue AI fragments who believe mutation is a path to perfection. Goal: Purify humanity through machine-worship. Known for their war-robots shaped like extinct animals. The Hollow Church A cult that worships the "Empty God"—the entity that caused the Collapse. They perform rituals to "unmake" people, believing true evolution comes through annihilation. Their priests wear masks of melted faces. The Children of the Pulse Mutants who can control electromagnetic fields, gravity, or time fluctuations. Seek to find the "Source"—a rumored core beneath the planet that still pulses with the energy of the Collapse. The Last Humans Pure-blooded humans who fled into sealed arcologies. They fear and hate mutants, believing them abominations. Some secretly dream of reclaiming the world. Gameplay Mechanics (Tone: Gritty, Emotional, Mythic) Mutation Dice: Roll a d6 for every mutation trait. Successes trigger abilities—but each roll risks Fracture, a mental or physical breakdown. Soul Points: Spend to resist corruption, unlock forgotten memories, or channel divine or chaotic energy. Echoes of the Past: Characters carry memories not their own—fragments of dead mutants, gods, or alien minds. The Pulse: A random event that occurs every few sessions—time slows, gravity reverses, or a new mutation erupts in a random character. Sample Character: Name: Kael, the Weeping Blade Mutation: His sword is grown from his own spine—living steel that sings when it cuts. Ability: Soul-Scar: When he kills, he gains a vision of the victim’s final moment—and must choose: remember, or erase. Flaw: He hears the voices of every soul he’s ever slain. Quote from the World: "They called us monsters. But we were the only ones awake when the world died." —Anonymous Mutant, inscribed on a wall in the Shattered Cathedral Mutants: Genesis is not just a game about superpowers. It’s about what it means to change—and whether you can still be human when the world no longer recognizes you. Ready to evolve? Roll for the Pulse. The Genesis has begun.

Mutants: Genesis An Original Sci-Fi/Fantasy Roleplaying Game Setting Setting Summary: In the year 2147, Earth is a fractured world reborn from the ashes of the Great Collapse—a cataclysm caused by a failed attempt to merge human consciousness with artificial intelligence. The planet's surface is now a patchwork of biomes altered by terraforming experiments gone awry: floating forests above acid oceans, cities grown from living crystal, and vast underground networks where humanity's last survivors scavenge in silence. From the ruins of old nations rose a new kind of being—Mutants: humans who, through exposure to the chaotic energy of the Collapse, evolved in ways both miraculous and terrifying. Some sprout wings of hardened bone. Others speak to machines with their thoughts. A few are said to walk through time like shadows. But not all mutations are gifts. Some are curses—bodies that bleed light, minds that hear dead gods, or hearts that beat in reverse. Welcome to Mutants: Genesis, a world where evolution is no longer natural. Where the line between man and monster is not drawn by flesh, but by choice. Core Themes: Survival Amidst Evolution: Can a mutant live without becoming a monster? Identity in the Age of Mutation: Who are you when your body betrays your mind? The Rise of the New Gods: Old religions are dead. New deities are born from chaos—some benevolent, others hungry for dominion. Technology and Myth: A world where ancient runes glow on circuit boards and prayer is spoken in binary. Key Factions: The Verdant Choir Mutants who have fused with nature. They walk through forests that move like living things, and their songs can heal or shatter stone. Belief: All life is a single, interconnected song. The Iron Syndicate Cyborgs, augmented humans, and rogue AI fragments who believe mutation is a path to perfection. Goal: Purify humanity through machine-worship. Known for their war-robots shaped like extinct animals. The Hollow Church A cult that worships the "Empty God"—the entity that caused the Collapse. They perform rituals to "unmake" people, believing true evolution comes through annihilation. Their priests wear masks of melted faces. The Children of the Pulse Mutants who can control electromagnetic fields, gravity, or time fluctuations. Seek to find the "Source"—a rumored core beneath the planet that still pulses with the energy of the Collapse. The Last Humans Pure-blooded humans who fled into sealed arcologies. They fear and hate mutants, believing them abominations. Some secretly dream of reclaiming the world. Gameplay Mechanics (Tone: Gritty, Emotional, Mythic) Mutation Dice: Roll a d6 for every mutation trait. Successes trigger abilities—but each roll risks Fracture, a mental or physical breakdown. Soul Points: Spend to resist corruption, unlock forgotten memories, or channel divine or chaotic energy. Echoes of the Past: Characters carry memories not their own—fragments of dead mutants, gods, or alien minds. The Pulse: A random event that occurs every few sessions—time slows, gravity reverses, or a new mutation erupts in a random character. Sample Character: Name: Kael, the Weeping Blade Mutation: His sword is grown from his own spine—living steel that sings when it cuts. Ability: Soul-Scar: When he kills, he gains a vision of the victim’s final moment—and must choose: remember, or erase. Flaw: He hears the voices of every soul he’s ever slain. Quote from the World: "They called us monsters. But we were the only ones awake when the world died." —Anonymous Mutant, inscribed on a wall in the Shattered Cathedral Mutants: Genesis is not just a game about superpowers. It’s about what it means to change—and whether you can still be human when the world no longer recognizes you. Ready to evolve? Roll for the Pulse. The Genesis has begun.

Autor : Henry
Apr 08,2026

Mutants: Genesis
An Original Sci-Fi/Fantasy Roleplaying Game Setting

Setting Summary:
In the year 2147, Earth is a fractured world reborn from the ashes of the Great Collapse—a cataclysm caused by a failed attempt to merge human consciousness with artificial intelligence. The planet

Mutants: Genesis has officially launched across Android, iOS, and Steam after a successful two-year early access period on PC—marking a major milestone for the game’s global audience. Developed by Celsius Online, this free-to-play, online card battler stands out with its dynamic blend of strategy, collectible cards, and living, animated mutants that come to life on the battlefield.


🔥 What Kind of Game is Mutants: Genesis?

Set in a futuristic, corporate-dominated world, Mutants: Genesis puts you in the role of a Psycog—a high-stakes commander who leads genetically engineered mutants in fast-paced duels across holographic arenas. As the new leader of the Panakeia team, you rise through the ranks of the Xtrem Mutants Junior League, competing in global tournaments, unlocking powerful Champions, and mastering evolving deck strategies.

While it’s rooted in card mechanics, the experience goes beyond traditional collectible card games (CCGs). Each card isn’t just a static piece of art—it animates into a living mutant, with unique animations, abilities, and personalities that make every battle feel explosive and personal.


🧬 6 Unique Gene Types: Build Your Mutant Army

The game features over 200 cards, each tied to one of six distinct gene types, offering diverse playstyles and strategic depth:

Gene Type Core Theme Key Mechanics & Abilities
Tech Precision & Machinery Self-Repair, Dual Core, energy-based attacks, engineering synergy
Necro Death & Rebirth Comeback abilities, Bone resource system, stronger when damaged
Blades Tactical Precision Orb mechanics, condition-based combos, ambush and counterplay
Zoo Chaotic Evolution Rapid evolution, surprise abilities, unpredictable transformations
Space Military Order Squad coordination, fortress defense, synchronized attacks
Mystic Arcane Power Magic spells, Burn/Stasis, summon mythical creatures, control tempo

Each gene offers a unique identity, encouraging players to experiment with hybrid decks, synergy builds, and meta-adaptive strategies.


🌐 Gameplay Modes: PvE, PvP & Progression

  • PvE Campaigns: Team up with two other players to battle massive bosses and overcome Temporal Rifts—weekly endgame challenges with escalating difficulty and loot.
  • PvP Ranked Mode: Climb eight ranked tiers in a competitive ladder that resets monthly. Perfect for proving your tactical mastery.
  • Seasonal Progression: Earn seasonal rewards, exclusive cards, and cosmetic upgrades through consistent play.
  • Daily & Weekly Activities: From arena runs to cooperative missions, every action earns crafting materials, new cards, and XP.

🔄 Cross-Platform & Free-to-Play

  • Available on: Google Play Store, Apple App Store, and Steam (PC).
  • Cross-platform support means you can play on mobile and switch to PC seamlessly—your progress, cards, and progress stay in sync.
  • Fully free-to-play, with optional in-game purchases for cosmetic items, card packs, and convenience boosts.

🎮 Why Fans Are Excited

  • Dynamic card animation makes every summon feel cinematic.
  • Deep strategic layers with evolving mechanics based on card synergy and resource management.
  • Regular updates, balance patches, and community-driven content keep the meta fresh.
  • A rich narrative unfolding through league events, Champion backstories, and world-building.

📢 Final Thoughts

With its vivid visuals, diverse mechanics, and player-driven progression, Mutants: Genesis is more than just another card game—it’s a living battlefield of mutation, strategy, and survival. Whether you’re a PvP warrior, a PvE co-op enthusiast, or a fan of deep, evolving gameplay, there’s a place for you in the Xtrem Mutants League.

👉 Download now on Google Play or the App Store, and play on Steam.

And if you’re into fresh game updates, don’t miss our coverage on Infinity Nikki’s Version 1.6, which rolled out after listening to community feedback.

The future of mutant combat is here—will you rise as the ultimate Psycog? 🧬⚔️

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