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> ニュース > Mutants: Genesis An Original Sci-Fi Roleplaying Game (RPG) Concept Setting: In the year 2147, Earth is a fractured world shaped by genetic upheaval, ecological collapse, and the rise of a new kind of humanity—Mutants. Once considered abominations, these evolved beings now shape the fate of a planet desperate for rebirth. The catalyst? The Genesis Event—a mysterious global surge of quantum radiation from the shattered Aethel Core, a failed terraforming satellite launched in 2089. The radiation didn’t destroy life—it transformed it. Within a generation, humans began to manifest extraordinary abilities—mutations not of disease, but of evolution. Now, the world is divided: The Sanctuaries: Walled cities ruled by the old human elite, fearing and oppressing mutants. They call them "The Deviant," "The Unnatural." The Fringes: Wild, irradiated lands where mutants survive in tribes, factions, and rogue enclaves. Here, mutations are sacred, and power is law. The Hollow Cities: Ruined megacities floating on magnetic platforms, home to cybernetic cults, rogue AI, and mutants who have merged with machines. Gameplay Overview: Mutants: Genesis is a narrative-driven, character-focused RPG for 3–6 players, using a custom dice system called Chroma Dice. Players take on the roles of mutants—each with unique genetic traits, powers, and personal histories. Core Mechanics: Chroma Dice: Roll a pool of custom dice (2–6 dice) made of translucent colored resin. Each color represents a different aspect of mutation: Red (Fury): Strength, aggression, rage Blue (Veil): Stealth, perception, shadow Green (Flesh): Healing, regeneration, body control Gold (Awaken): Power manifestation, telekinesis, precognition Black (Void): Corruption, decay, mutation resistance Successes: Roll equal to or higher than the target number (TN 5). Each success grants a "Chroma Point," used to activate powers, resist damage, or narrate outcomes. Mutation Surge: When a mutant takes heavy damage or uses a power at risk, they may trigger a Surge Roll. Roll a single die: on a 6, their mutation evolves—improving, changing, or even transforming them into something more monstrous or magnificent. Faction & Legacy System: Each mutant has a Heritage (e.g., "Children of the Storm," "Children of the Fracture," "The Hollowborn") and a Legacy (a secret from their past, a forbidden power, or a curse). These shape their story and unlock special abilities. Sample Mutant Archetypes: The Stormborn (Red + Green): Can channel lightning through their bones and heal from self-inflicted wounds. But every time they heal, they grow stronger—and more feral. The Glass Prophet (Blue + Gold): Sees visions of possible futures, but only in fragments. When they speak of the future, reality shifts—but they lose a memory each time. The Hollow King (Black + Gold): A man fused with an ancient AI, his body made of living data and alloy. He speaks in code and can reprogram minds—but risks losing his soul. The Bloom (Green + Blue): A woman whose skin blooms with bioluminescent flora. She can grow plants from her flesh, but her emotions control their growth—fear brings thorns; love, flowers. Themes: Evolution vs. Identity: What does it mean to be human when your body is no longer your own? Power & Corruption: Is mutation a gift—or a curse passed down from a dying planet? Survival of the New: Can a world built on fear and control truly survive the age of the mutant? Game Tone: Gritty, poetic, and mythic. Think Blade Runner meets The X-Men meets Parable of the Sower, with the emotional depth of Coraline and the surreal beauty of Dune. Sample Opening Scene: The wind howls through the rusted arcology of Neo-Avalon. You stand at the edge of a shattered bridge, looking down into the glowing mire below. Your hand trembles—your veins pulse with golden light. A child’s voice echoes from the fog: “They’re coming. The Sanctuaries are sending the Purifiers.” Your Legacy flares—a memory you don’t remember: a woman screaming as the sky split open. You close your eyes. The mutation stirs. “Genesis wasn’t an accident.” “It was a promise.” Mutants: Genesis — Where every mutation is a story. And every story changes the world. Would you like to design a mutant character, explore a faction, or write a full session starter?

Mutants: Genesis An Original Sci-Fi Roleplaying Game (RPG) Concept Setting: In the year 2147, Earth is a fractured world shaped by genetic upheaval, ecological collapse, and the rise of a new kind of humanity—Mutants. Once considered abominations, these evolved beings now shape the fate of a planet desperate for rebirth. The catalyst? The Genesis Event—a mysterious global surge of quantum radiation from the shattered Aethel Core, a failed terraforming satellite launched in 2089. The radiation didn’t destroy life—it transformed it. Within a generation, humans began to manifest extraordinary abilities—mutations not of disease, but of evolution. Now, the world is divided: The Sanctuaries: Walled cities ruled by the old human elite, fearing and oppressing mutants. They call them "The Deviant," "The Unnatural." The Fringes: Wild, irradiated lands where mutants survive in tribes, factions, and rogue enclaves. Here, mutations are sacred, and power is law. The Hollow Cities: Ruined megacities floating on magnetic platforms, home to cybernetic cults, rogue AI, and mutants who have merged with machines. Gameplay Overview: Mutants: Genesis is a narrative-driven, character-focused RPG for 3–6 players, using a custom dice system called Chroma Dice. Players take on the roles of mutants—each with unique genetic traits, powers, and personal histories. Core Mechanics: Chroma Dice: Roll a pool of custom dice (2–6 dice) made of translucent colored resin. Each color represents a different aspect of mutation: Red (Fury): Strength, aggression, rage Blue (Veil): Stealth, perception, shadow Green (Flesh): Healing, regeneration, body control Gold (Awaken): Power manifestation, telekinesis, precognition Black (Void): Corruption, decay, mutation resistance Successes: Roll equal to or higher than the target number (TN 5). Each success grants a "Chroma Point," used to activate powers, resist damage, or narrate outcomes. Mutation Surge: When a mutant takes heavy damage or uses a power at risk, they may trigger a Surge Roll. Roll a single die: on a 6, their mutation evolves—improving, changing, or even transforming them into something more monstrous or magnificent. Faction & Legacy System: Each mutant has a Heritage (e.g., "Children of the Storm," "Children of the Fracture," "The Hollowborn") and a Legacy (a secret from their past, a forbidden power, or a curse). These shape their story and unlock special abilities. Sample Mutant Archetypes: The Stormborn (Red + Green): Can channel lightning through their bones and heal from self-inflicted wounds. But every time they heal, they grow stronger—and more feral. The Glass Prophet (Blue + Gold): Sees visions of possible futures, but only in fragments. When they speak of the future, reality shifts—but they lose a memory each time. The Hollow King (Black + Gold): A man fused with an ancient AI, his body made of living data and alloy. He speaks in code and can reprogram minds—but risks losing his soul. The Bloom (Green + Blue): A woman whose skin blooms with bioluminescent flora. She can grow plants from her flesh, but her emotions control their growth—fear brings thorns; love, flowers. Themes: Evolution vs. Identity: What does it mean to be human when your body is no longer your own? Power & Corruption: Is mutation a gift—or a curse passed down from a dying planet? Survival of the New: Can a world built on fear and control truly survive the age of the mutant? Game Tone: Gritty, poetic, and mythic. Think Blade Runner meets The X-Men meets Parable of the Sower, with the emotional depth of Coraline and the surreal beauty of Dune. Sample Opening Scene: The wind howls through the rusted arcology of Neo-Avalon. You stand at the edge of a shattered bridge, looking down into the glowing mire below. Your hand trembles—your veins pulse with golden light. A child’s voice echoes from the fog: “They’re coming. The Sanctuaries are sending the Purifiers.” Your Legacy flares—a memory you don’t remember: a woman screaming as the sky split open. You close your eyes. The mutation stirs. “Genesis wasn’t an accident.” “It was a promise.” Mutants: Genesis — Where every mutation is a story. And every story changes the world. Would you like to design a mutant character, explore a faction, or write a full session starter?

著者 : Henry
Apr 08,2026

Mutants: Genesis
An Original Sci-Fi Roleplaying Game (RPG) Concept

Setting:
In the year 2147, Earth is a fractured world shaped by genetic upheaval, ecological collapse, and the rise of a new kind of humanity—Mutants. Once considered abominations, these evolved beings now shape the fate of a planet desperate for rebirth.
The catalyst? The Genesis Event—a mysterious global surge of quantum radiation from the shattered Aethel Core, a failed terraforming satellite launched in 2089. The radiation didn’t destroy life—it transformed it. Within a generation, humans began to manifest extraordinary abilities—mutations not of disease, but of evolution.
Now, the world is divided:

The Sanctuaries: Walled cities ruled by the old human elite, fearing and oppressing mutants. They call them "The Deviant," "The Unnatural."
The Fringes: Wild, irradiated lands where mutants survive in tribes, factions, and rogue enclaves. Here, mutations are sacred, and power is law.
The Hollow Cities: Ruined megacities floating on magnetic platforms, home to cybernetic cults, rogue AI, and mutants who have merged with machines.


Gameplay Overview:
Mutants: Genesis is a narrative-driven, character-focused RPG for 3–6 players, using a custom dice system called Chroma Dice. Players take on the roles of mutants—each with unique genetic traits, powers, and personal histories.
Core Mechanics:


Chroma Dice: Roll a pool of custom dice (2–6 dice) made of translucent colored resin. Each color represents a different aspect of mutation:

Red (Fury): Strength, aggression, rage
Blue (Veil): Stealth, perception, shadow
Green (Flesh): Healing, regeneration, body control
Gold (Awaken): Power manifestation, telekinesis, precognition
Black (Void): Corruption, decay, mutation resistance



Successes: Roll equal to or higher than the target number (TN 5). Each success grants a "Chroma Point," used to activate powers, resist damage, or narrate outcomes.


Mutation Surge: When a mutant takes heavy damage or uses a power at risk, they may trigger a Surge Roll. Roll a single die: on a 6, their mutation evolves—improving, changing, or even transforming them into something more monstrous or magnificent.


Faction & Legacy System: Each mutant has a Heritage (e.g., "Children of the Storm," "Children of the Fracture," "The Hollowborn") and a Legacy (a secret from their past, a forbidden power, or a curse). These shape their story and unlock special abilities.



Sample Mutant Archetypes:


The Stormborn (Red + Green): Can channel lightning through their bones and heal from self-inflicted wounds. But every time they heal, they grow stronger—and more feral.


The Glass Prophet (Blue + Gold): Sees visions of possible futures, but only in fragments. When they speak of the future, reality shifts—but they lose a memory each time.


The Hollow King (Black + Gold): A man fused with an ancient AI, his body made of living data and alloy. He speaks in code and can reprogram minds—but risks losing his soul.


The Bloom (Green + Blue): A woman whose skin blooms with bioluminescent flora. She can grow plants from her flesh, but her emotions control their growth—fear brings thorns; love, flowers.



Themes:

Evolution vs. Identity: What does it mean to be human when your body is no longer your own?
Power & Corruption: Is mutation a gift—or a curse passed down from a dying planet?
Survival of the New: Can a world built on fear and control truly survive the age of the mutant?


Game Tone:
Gritty, poetic, and mythic. Think Blade Runner meets The X-Men meets Parable of the Sower, with the emotional depth of Coraline and the surreal beauty of Dune.

Sample Opening Scene:
The wind howls through the rusted arcology of Neo-Avalon. You stand at the edge of a shattered bridge, looking down into the glowing mire below. Your hand trembles—your veins pulse with golden light. A child’s voice echoes from the fog: “They’re coming. The Sanctuaries are sending the Purifiers.”
Your Legacy flares—a memory you don’t remember: a woman screaming as the sky split open. You close your eyes. The mutation stirs.

“Genesis wasn’t an accident.”
“It was a promise.”


Mutants: Genesis — Where every mutation is a story. And every story changes the world.  

Would you like to design a mutant character, explore a faction, or write a full session starter?

Mutants: Genesis Launches Fully on Mobile and PC – A Futuristic Card Battler Where Cards Come to Life

After a successful two-year early access period on PC, Mutants: Genesis has officially launched in its full form across Android, iOS, and Steam. Developed by Celsius Online, this free-to-play, online card battler brings a unique twist to the genre: your cards don’t just sit on the field — they come alive, transforming into animated mutants that battle in dynamic holographic arenas.


🔥 What Is Mutants: Genesis?

Set in a dystopian future ruled by powerful corporations and brutal combat leagues, Mutants: Genesis puts you in the role of a Psycog — a psychic commander tasked with leading genetically engineered mutants in high-stakes duels.

You're the new leader of the Panakeia team, stepping into the global spotlight as you rise through the ranks of the Xtrem Mutants Junior League. With strategy, evolution, and raw combat prowess at your fingertips, every match is a test of wit, adaptability, and deck mastery.


🃏 The Six Gene Types: Build Your Mutant Army

With over 200 unique cards, each tied to one of six powerful gene types, the game emphasizes deep strategic diversity. Each gene type offers a distinct playstyle, encouraging experimentation and long-term deck-building.

Gene Type Playstyle Signature Features
Tech Precision & Efficiency Self-Repair, Dual Core, energy-based shields and recovery
Necro Death & Resilience Rise from defeat, Bone resource system, devastating comeback mechanics
Blades Tactical Mastery Orb-based triggers, condition stacking, momentum swings
Zoo Chaos & Evolution Rapid evolution, surprise abilities, unpredictable transformations
Space Order & Defense Squad synergy, fortress mechanics, long-term control
Mystic Magic & Control Stasis, Burn, summoning mythical entities, tempo manipulation

Whether you prefer controlling the battlefield with magic, overwhelming foes with chaotic evolution, or outsmarting opponents with precision engineering, there’s a gene type that fits your style.


🌐 Cross-Platform Play & Rich Game Modes

Mutants: Genesis supports true cross-platform play, meaning you can team up or battle players on Android, iOS, or PC — all on the same ladder.

🎮 Core Game Modes:

  • PvE Adventures:

    • Team up with two other players to battle colossal bosses.
    • Conquer Temporal Rifts — weekly co-op challenges with escalating difficulty and exclusive rewards.
  • PvP Competition:

    • Climb 8 ranked tiers in a monthly-reset competitive ladder.
    • Earn seasonal rewards, exclusive skins, and status as a top-tier Psycog.
  • Progression & Rewards:

    • Earn new cards, crafting materials, and upgrades through PvP wins, co-op runs, and daily tasks.
    • Regular balance updates and seasonal events keep the meta fresh and exciting.

📱 How to Play

  • Free-to-play with optional in-game purchases (no pay-to-win mechanics).
  • Available now on the Google Play Store, Apple App Store, and Steam.
  • Fully optimized for mobile with intuitive touch controls and immersive visuals.

🎥 Watch the Action

Check out the official Mutants: Genesis trailer to see your mutants roar to life on the battlefield:


🔄 What’s Next?

With its deep strategic layers, evolving meta, and constant content updates, Mutants: Genesis isn’t just a card game — it’s a living, breathing combat league. Whether you’re a fan of tactical duels, co-op chaos, or competitive rankings, there’s a place for you in the world of Mutants.


💬 Pro Tip: Start with a balanced deck that mixes genes early on — then specialize as you unlock new abilities and meta strategies.


👉 Download Mutants: Genesis today and claim your place as a legendary Psycog!

And don’t miss our latest coverage on Infinity Nikki’s Version 1.6, which rolled out after listening to community feedback — a reminder that great games evolve with their players.

🔥 Mutants: Genesis is live. Your army awaits.

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