Welcome to ydxad.com ! Игры Программы Новости Темы Рейтинг
Дом > Новости > Mutants: Genesis – A Sci-Fi Roleplaying Game (RPG) Concept Setting: In the aftermath of a global cataclysm known as The Shattering, Earth has fractured into a patchwork of irradiated wastelands, rogue bio-urban colonies, and floating arcologies suspended in toxic skies. The world was once ruled by megacorps, but now, mutated humans—known as Mutants—struggle to survive, rebuild, and redefine what it means to be human. The cause of The Shattering? The Genesis Experiment—an ambitious, secret genetic engineering project initiated by the enigmatic Cerebrum Corporation to accelerate human evolution. The experiment went catastrophically wrong, triggering mass mutations, reality-warping anomalies, and the rise of new life forms—some benevolent, some monstrous. Now, the Mutants must navigate a world where nature fights back, cities breathe, and some individuals awaken with powers that defy science. Core Themes: Identity & Evolution: What does it mean to evolve? Is mutation a curse, a gift, or a destiny? Survival in the Fractured World: From cyberpunk ruins to jungle cities grown from bio-organic matter. Ethics of Power: With great mutation comes great responsibility—or madness. Found Family: Mutants form bonds stronger than blood, forged in fire and radiation. Game Mechanics (System Overview): System: Rifts-Style Hybrid (d20 + Narrative Dice) Emphasis on cinematic combat, emotional depth, and player-driven evolution. DNA Points (DP): A resource that fuels mutation abilities. Earned through trauma, sacrifice, or enlightenment. Phenotype System: Players choose a base mutation type (e.g., Bio-kinetic, Chromatic, Neural, Geo-Form, Hollow), shaping their powers and narrative arc. Soul-Weave: A mechanic where Mutants can bond with sentient environments (e.g., a dying forest, a machine spirit) to unlock unique abilities. Madness Dice: As mutations grow stronger, so does psychological strain. Roll to resist corruption, obsession, or total transformation. Key Factions: The Verdant Choir – Mutants who have fused with nature. They speak through vines, heal with pollen, and believe the planet is rebelling against its old masters. The Iron Syndicate – Cybernetically enhanced ex-soldiers and rogue AI hybrids. They believe only order and technology can save the world. The Hollow – Mutants who have rejected biology entirely. They exist as thought-forms, energy constructs, or ghosts in the machine. Cerebrum Remnant – Scientists and soldiers still loyal to the old world. They seek to "cure" mutation and restore humanity to its "pure" form. Sample Character: Name: Kael Vex Phenotype: Neural Origin: Former neuroengineer, now a psychic storm-walker DNA Points: 8/10 Powers: Mind-Storm Surge: Control electromagnetic fields to disrupt machines or induce hallucinations. Echo Memory: Relive and share past experiences of others. Fractured Mind (Madness): The more he uses his powers, the more he loses himself—fragments of 100 dead minds whisper in his head. Story Hook: A child is born with no DNA—just pure, white light. The world calls it a miracle. The Hollow call it a god. Cerebrum calls it Project Genesis: Reborn. But Kael feels it… it remembers him. Mutants: Genesis isn’t just about fighting mutants. It’s about asking: When you change… do you still have a soul? 🎮 Perfect for: Fans of Transmetropolitan, The Umbrella Academy, X-Men, Blade Runner 2049, and System Shock. 🔥 Tagline: Evolution is not the end. It’s a revolution. Would you like to design a character, explore a faction, or dive into a full campaign arc?

Mutants: Genesis – A Sci-Fi Roleplaying Game (RPG) Concept Setting: In the aftermath of a global cataclysm known as The Shattering, Earth has fractured into a patchwork of irradiated wastelands, rogue bio-urban colonies, and floating arcologies suspended in toxic skies. The world was once ruled by megacorps, but now, mutated humans—known as Mutants—struggle to survive, rebuild, and redefine what it means to be human. The cause of The Shattering? The Genesis Experiment—an ambitious, secret genetic engineering project initiated by the enigmatic Cerebrum Corporation to accelerate human evolution. The experiment went catastrophically wrong, triggering mass mutations, reality-warping anomalies, and the rise of new life forms—some benevolent, some monstrous. Now, the Mutants must navigate a world where nature fights back, cities breathe, and some individuals awaken with powers that defy science. Core Themes: Identity & Evolution: What does it mean to evolve? Is mutation a curse, a gift, or a destiny? Survival in the Fractured World: From cyberpunk ruins to jungle cities grown from bio-organic matter. Ethics of Power: With great mutation comes great responsibility—or madness. Found Family: Mutants form bonds stronger than blood, forged in fire and radiation. Game Mechanics (System Overview): System: Rifts-Style Hybrid (d20 + Narrative Dice) Emphasis on cinematic combat, emotional depth, and player-driven evolution. DNA Points (DP): A resource that fuels mutation abilities. Earned through trauma, sacrifice, or enlightenment. Phenotype System: Players choose a base mutation type (e.g., Bio-kinetic, Chromatic, Neural, Geo-Form, Hollow), shaping their powers and narrative arc. Soul-Weave: A mechanic where Mutants can bond with sentient environments (e.g., a dying forest, a machine spirit) to unlock unique abilities. Madness Dice: As mutations grow stronger, so does psychological strain. Roll to resist corruption, obsession, or total transformation. Key Factions: The Verdant Choir – Mutants who have fused with nature. They speak through vines, heal with pollen, and believe the planet is rebelling against its old masters. The Iron Syndicate – Cybernetically enhanced ex-soldiers and rogue AI hybrids. They believe only order and technology can save the world. The Hollow – Mutants who have rejected biology entirely. They exist as thought-forms, energy constructs, or ghosts in the machine. Cerebrum Remnant – Scientists and soldiers still loyal to the old world. They seek to "cure" mutation and restore humanity to its "pure" form. Sample Character: Name: Kael Vex Phenotype: Neural Origin: Former neuroengineer, now a psychic storm-walker DNA Points: 8/10 Powers: Mind-Storm Surge: Control electromagnetic fields to disrupt machines or induce hallucinations. Echo Memory: Relive and share past experiences of others. Fractured Mind (Madness): The more he uses his powers, the more he loses himself—fragments of 100 dead minds whisper in his head. Story Hook: A child is born with no DNA—just pure, white light. The world calls it a miracle. The Hollow call it a god. Cerebrum calls it Project Genesis: Reborn. But Kael feels it… it remembers him. Mutants: Genesis isn’t just about fighting mutants. It’s about asking: When you change… do you still have a soul? 🎮 Perfect for: Fans of Transmetropolitan, The Umbrella Academy, X-Men, Blade Runner 2049, and System Shock. 🔥 Tagline: Evolution is not the end. It’s a revolution. Would you like to design a character, explore a faction, or dive into a full campaign arc?

Автор : Henry
Apr 08,2026

Mutants: Genesis – A Sci-Fi Roleplaying Game (RPG) Concept
Setting:
In the aftermath of a global cataclysm known as The Shattering, Earth has fractured into a patchwork of irradiated wastelands, rogue bio-urban colonies, and floating arcologies suspended in toxic skies. The world was once ruled by megacorps, but now, mutated humans—known as Mutants—struggle to survive, rebuild, and redefine what it means to be human.
The cause of The Shattering? The Genesis Experiment—an ambitious, secret genetic engineering project initiated by the enigmatic Cerebrum Corporation to accelerate human evolution. The experiment went catastrophically wrong, triggering mass mutations, reality-warping anomalies, and the rise of new life forms—some benevolent, some monstrous.
Now, the Mutants must navigate a world where nature fights back, cities breathe, and some individuals awaken with powers that defy science.

Core Themes:

Identity & Evolution: What does it mean to evolve? Is mutation a curse, a gift, or a destiny?
Survival in the Fractured World: From cyberpunk ruins to jungle cities grown from bio-organic matter.
Ethics of Power: With great mutation comes great responsibility—or madness.
Found Family: Mutants form bonds stronger than blood, forged in fire and radiation.


Game Mechanics (System Overview):
System: Rifts-Style Hybrid (d20 + Narrative Dice)
Emphasis on cinematic combat, emotional depth, and player-driven evolution.

DNA Points (DP): A resource that fuels mutation abilities. Earned through trauma, sacrifice, or enlightenment.
Phenotype System: Players choose a base mutation type (e.g., Bio-kinetic, Chromatic, Neural, Geo-Form, Hollow), shaping their powers and narrative arc.
Soul-Weave: A mechanic where Mutants can bond with sentient environments (e.g., a dying forest, a machine spirit) to unlock unique abilities.
Madness Dice: As mutations grow stronger, so does psychological strain. Roll to resist corruption, obsession, or total transformation.


Key Factions:

The Verdant Choir – Mutants who have fused with nature. They speak through vines, heal with pollen, and believe the planet is rebelling against its old masters.
The Iron Syndicate – Cybernetically enhanced ex-soldiers and rogue AI hybrids. They believe only order and technology can save the world.
The Hollow – Mutants who have rejected biology entirely. They exist as thought-forms, energy constructs, or ghosts in the machine.
Cerebrum Remnant – Scientists and soldiers still loyal to the old world. They seek to "cure" mutation and restore humanity to its "pure" form.


Sample Character:
Name: Kael Vex
Phenotype: Neural
Origin: Former neuroengineer, now a psychic storm-walker
DNA Points: 8/10
Powers:  

Mind-Storm Surge: Control electromagnetic fields to disrupt machines or induce hallucinations.  
Echo Memory: Relive and share past experiences of others.  
Fractured Mind (Madness): The more he uses his powers, the more he loses himself—fragments of 100 dead minds whisper in his head.


Story Hook:
A child is born with no DNA—just pure, white light. The world calls it a miracle. The Hollow call it a god. Cerebrum calls it Project Genesis: Reborn.
But Kael feels it… it remembers him.

Mutants: Genesis isn’t just about fighting mutants. It’s about asking:
When you change… do you still have a soul?

🎮 Perfect for: Fans of Transmetropolitan, The Umbrella Academy, X-Men, Blade Runner 2049, and System Shock.
🔥 Tagline: Evolution is not the end. It’s a revolution.

Would you like to design a character, explore a faction, or dive into a full campaign arc?

После двухлетнего периода раннего доступа на ПК, Mutants: Genesis теперь полностью запущен. Название официально доступно на Android, iOS и Steam. Разработано компанией Celsius Online, это онлайн-карточная игра, в которой ваши карты буквально оживают.

Какая это игра — Mutants: Genesis?

Mutants: Genesis погружает вас в футуристическое мир, доминирующий корпорациями и боевыми лигами. Ваша задача — собирать колоды и призывать мутантов, которые воплощаются в виде анимированных существ, сражающихся в голографических аренах.

Вы играете за Психога — стратегического командира, который ведет генетически модифицированных мутантов в быстрых и напряженных поединках. Как новый лидер команды Панакея, ваш путь разворачивается по всему миру, когда вы сражаетесь в лиге Xtrem Mutants Junior.

По ходу игры вы встретите новых чемпионов, раскроете обширный арсенал карт, стратегий и способностей, основанных на генах. Таким образом, хотя игра построена на картах, основной опыт связан с адаптацией, стратегией и эволюцией тактики с каждым ходом.

Mutants: Genesis предлагает более 200 карт, разделенных на шесть различных типов генов. Ген Tech акцентирует внимание на машинах и точности, наделяя мутантов способностями, такими как Самовосстановление и Двойной Ядро, для быстрого восстановления и стремительных атак.

В противовес этому, ген Necro вводит более мрачную тематику, превращая смерть в оружие. Его карты могут возвращаться после поражения с усиленной силой и использовать уникальные ресурсы, такие как Кости, чтобы укрепить ваши силы.

Ген Blades вознаграждает острые тактические ходы, используя Шары и способности, зависящие от состояния, чтобы изменить ход боя. Zoo воплощает чистый хаос — мутанты врываются в бой, быстро эволюционируют и преподносят сюрпризы по мере роста в ранге.

Space приносит воинственный порядок, делая акцент на синергии отряда и защитах, похожих на крепости. Наконец, ген Mystic позволяет магии править полем боя, используя способности, такие как Горение и Стазис, чтобы контролировать темп сражения и призывать мифических существ.

Чтобы увидеть игру в действии, посмотрите трейлер Mutants: Genesis ниже.

Mutants: Genesis предлагает обширный контент -------------------------------------------

Любители PvE могут объединиться с двумя другими игроками, чтобы сражаться с гигантскими боссами или погрузиться в Темпоральные Прорывы для еженедельных испытаний. В то время как игроки PvP могут взбираться по восьми рейтинговым уровням в соревновательной лестнице, которая перезагружается ежемесячно.

Игра также предлагает сезонные награды, регулярные балансные обновления и возможность возглавить список лучших Психогов. Действия от побед в PvP до совместных прохождений приносят награды, включая новые карты и материалы для крафта.

Mutants: Genesis доступна для скачивания в Google Play Store. Игра поддерживает кросс-платформенный режим игры и является бесплатной для игр.

Кроме того, ознакомьтесь с нашей статьей о релизе версии 1.6 Infinity Nikki, который вышел после обратной связи сообщества.

Последние статьи