Marvel Snap's Dark Avengers season introduces Iron Patriot, a powerful two-cost, three-power card that adds a high-cost card to your hand, potentially with a significant cost reduction. This guide explores optimal deck builds, effective gameplay strategies, and counters to this formidable card.

This deck leverages Iron Patriot's synergy with the card-generation archetype, similar to Devil Dino strategies. The core consists of Iron Patriot, Devil Dino, and Victoria Hand, supported by: Sentinel, Quinjet, Valentina, Mirage, Frigga, Mobius M. Mobius, Moon Girl, Agent Coulson, and Kate Bishop.
| Card | Cost | Power |
|---|---|---|
| Iron Patriot | 2 | 3 |
| Devil Dino | 5 | 3 |
| Victoria Hand | 2 | 3 |
| Mobius M. Mobius | 3 | 3 |
| Sentinel | 2 | 3 |
| Quinjet | 1 | 2 |
| Moon Girl | 4 | 5 |
| Valentina | 2 | 3 |
| Agent Coulson | 3 | 4 |
| Mirage | 2 | 2 |
| Kate Bishop | 2 | 3 |
| Frigga | 3 | 4 |
(Frigga can be replaced with Cosmo to mitigate opponent counter-strategies.)
Deck Synergies:
Two main counter-strategies exist: cost manipulation and hand clogging. Iron Patriot decks rely on energy and hand/board space. Interfering with these aspects disrupts their strategy.
Effective counters include: U.S. Agent, Cosmo, Iceman, Wave, Sandman, Shadow King, and even junk archetype cards like Green Goblin and Hobgoblin. Valkyrie can also be a cheeky response, removing critical buffs from Victoria Hand.

Iron Patriot is a strong addition to a competitive deck, but won't revolutionize the meta. While valuable for competitive players, it doesn't justify purchasing the premium pass for F2P players. Victoria Hand offers similar card-generation potential without relying on Iron Patriot.