Mastering Roblox's *Pressure* hinges on understanding each monster's unique behavior to conquer every room. While some monsters share similar strategies, others demand specific tactics. This guide details every creature in *Pressure* and how to survive their encounters.
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Table of contents
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How to Survive All Monsters in Pressure
Pandemonium
Good People
Eyefestation
Squiddles
Locker Void-Mass
Wall Dweller
Redeemer and Hanger
Candlebearers & Candlebrutes
The Angler
Pinkie
Froger
Chainsmoker
Blitz
Bottomfeeder
The DiVine
How to Survive All Monsters in Pressure
This guide outlines how to defeat every monster in *Pressure*. Some are random encounters; others are Node monsters following specific paths, and some, like The DiVine, appear in specific areas like Oxygen Gardens. Learn the specific strategies and cues to effectively evade or counter each monster. Remember, prolonged hiding triggers Cleithrophobia, forcing you out of cover, so timing is crucial. Don't hide too early; instead, watch for the telltale signs detailed below.
Pandemonium
Image by The EscapistFlickering lights signal a possible Pandemonium spawn. Don't rush to hide; instead, position yourself near a locker. Listen for its roar. Pandemonium instantly kills anyone in its line of sight who isn't in a locker. Once it reaches your locker, a mini-game begins: keep the cursor centered as the locker shakes. Survive the mini-game, and you survive Pandemonium.
Good People
Image by The EscapistGood People spawns in rooms with dead-end doors, one being a fake. Entering the fake door triggers an attack. To avoid this:
Fake Door Cues: Listen for breathing, growling, sparks, or scanlines on the navi-path sign near a door before opening it. These indicate Good People.
Dark Rooms: In dark rooms, the navi-path for fake doors remains lit, while real doors are dark.
HQ Messages: If HQ suggests a path without revealing the wrong one, prioritize checking for fake doors.
Eyefestation
Image by The EscapistThis shark-like monster appears in rooms with ocean views. Avoid eye contact through the window; it drains your HP. Simply leave the room without looking to despawn it.
Squiddles
Image by The EscapistTurn off your light to avoid Squiddles. They appear in dark rooms. Simply switch off your light and navigate around them to survive.
Locker Void-Mass
Image by The EscapistThese slimes spawn randomly in lockers. Entering an infested locker causes damage and traps you. Check for purple slime before entering. If trapped, you'll take continuous damage until death or rescue by another player.
Wall Dweller
Image by The EscapistWall Dwellers spawn in walls, emerging unexpectedly to instantly kill. Listen for out-of-sync footsteps. Turning around makes them retreat. Baiting them for another player to kill is effective. If a roaming Node (like The Angler) encounters a Wall Dweller, it kills the Dweller, leaving behind a health-restoring meat chunk. Killing a Wall Dweller yourself also drops meat, but it's defective and won't heal.
Redeemer and Hanger
Image by The EscapistPicking up the Redeemer revolver starts a mini-game with the Hanger. Rapidly mash the E (Interact) button to resist the Hanger's influence. Success means you shoot the Hanger; failure results in self-harm or being stabbed by the Hanger.
Candlebearers & Candlebrutes
Image by The EscapistCandlebearers are stunned by light but don't shine for more than 3 seconds; otherwise, they'll chase you. Sporadically shining a light slows them. Even if they reach you, their damage is low. Fully enraged Candlebearers have fully blue lights. Candlebrutes are faster and only slowed, not stunned, by light. Shine for 5 seconds max before they become enraged.
The Angler
Image by The EscapistBriefly flickering lights warn of The Angler's arrival. Hide in a locker; submerging your head in water also works. They spawn only in rooms with lockers. If you don't hide, it will instantly kill anyone in line of sight.
Pinkie
Pinkie is like The Angler but without the light flicker warning. A screech signals its approach; hide in a locker. It spawns only where lockers are available.
Froger
Froger is identical to The Angler (flickering lights, screech), but it rebounds after reaching the end of its path, requiring you to hide again.
Chainsmoker
The Chainsmoker (flickering lights, rattling chains) emits green smoke, forcing you out of lockers. Hide when your screen shakes; this gives you enough time before the gas pushes you out. It's one of the slowest monsters.
Blitz
Blitz is the fastest variant. A screech signals its approach; a loud roar precedes its entry into a room. Hide immediately.
Bottomfeeder
Image by The EscapistFound in The Dredge, Bottomfeeder attacks only in water. Use dry land to evade. If caught, a mini-game (mashing Q and E or mobile equivalents) lets you escape, but it drains HP.
The DiVine
Image by The EscapistThese tree-like monsters in Oxygen Gardens are non-hostile unless you step on grass. Stepping on grass activates them, dealing 75 damage if they reach you. They may combine with other monsters (e.g., Eyefestation), requiring you to avoid both grass and eye contact.
This guide covers all monsters in *Pressure* and how to survive. Don't forget to check our *Pressure* codes for extra rewards!