Pocketpair, the developer behind the wildly popular Palworld, has achieved phenomenal financial success. Their profits are so substantial that their next project could easily surpass even the highest-budget AAA titles. However, CEO Takuro Mizobe has once again confirmed their intention to remain focused on a different approach.
Palworld's revenue is in the "tens of billions of yen" (tens of millions of USD), a testament to its popularity. Despite this windfall, Mizobe believes that scaling up to match the potential of a massive, AAA-level game is currently beyond Pocketpair's capabilities.
He explained that Palworld's development was funded by profits from previous titles, Craftopia and Overdungeon. While the current financial success presents an opportunity for a massive leap, Mizobe believes that such a move would be premature for the studio's organizational structure.
"A game developed with these proceeds would undoubtedly exceed AAA standards, but our company isn't structured to manage that scale," Mizobe stated in a recent GameSpark interview. He expressed a preference for projects that resonate with the indie gaming spirit.
The studio intends to push the boundaries of what's possible within a smaller, indie framework. Mizobe highlighted the challenges of AAA game development, particularly the difficulty of creating a hit with a large team, contrasting this with the thriving indie scene, aided by advanced game engines and favorable market conditions. Pocketpair attributes much of its success to the indie community and aims to give back.
Mizobe previously stated that Pocketpair has no plans for significant team expansion or lavish new offices. Instead, their focus is expanding the Palworld IP into various media.
Palworld, currently in early access, has received considerable praise for its engaging gameplay and frequent updates. Recent additions include a highly anticipated PvP arena and a new island in the Sakurajima update. Furthermore, Pocketpair, in partnership with Sony, established Palworld Entertainment to manage global licensing and merchandising.