Twenty years after the original Ōkami's release, Amaterasu, the sun goddess and origin of all good, makes a surprising return in a highly anticipated sequel. Revealed at The Game Awards, this new Ōkami is being developed by Hideki Kamiya's new studio, Clovers, with Capcom publishing and Machine Head Works, a studio comprised of Capcom veterans, providing support. The team boasts a blend of fresh talent and original Ōkami developers, ensuring a continuation of the game's unique vision.
While details remain scarce, IGN recently interviewed Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata in Osaka, Japan. The interview sheds light on the sequel's origins and the collaborative process.
The discussion covered Kamiya's departure from PlatinumGames, his desire to create uniquely "Kamiya" games, and the significance of the "Clovers" studio name, a nod to his time at Clover Studio. Hirabayashi revealed Capcom's long-held desire for an Ōkami sequel, fueled by the game's enduring popularity and a dedicated fanbase. Kamiya confirmed his personal desire to complete the story arc left unfinished in the original. Sakata detailed Machine Head Works' role as a bridge between Clovers and Capcom, leveraging their experience with the RE Engine and the original Ōkami development team.
The use of the RE Engine was highlighted, promising enhanced visuals and the realization of Kamiya's artistic vision. The team discussed the enduring appeal of Ōkami, its lasting impact, and the overwhelmingly positive fan reaction to the sequel announcement. They addressed the possibility of involving other former Clover Studio members, though specifics remain undisclosed. Kamiya acknowledged past team limitations and expressed confidence in the current team's strength and expertise.
The interview touched upon the sequel's early development stage, the reasoning behind the early announcement at the Game Awards (a desire to share their excitement and commitment), and the team's approach to balancing fan expectations with their creative vision. They confirmed Amaterasu's presence in the trailer and addressed Ōkamiden, stating the sequel is a direct continuation of the original Ōkami's storyline. Discussions also covered control schemes, aiming for a balance between modern accessibility and the feel of the original.
Several screenshots from the Game Awards teaser were shown:

The team shared their current inspirations – Takarazuka stage shows for Kamiya, Gekidan Shiki for Sakata, and the Gundam GQuuuuuuX movie for Hirabayashi – highlighting the influence of live performance and cinematic storytelling on their game development approach. Finally, they defined success for the sequel as creating a game they are personally proud of and that fans will enjoy, emphasizing the importance of balancing fan expectations with their own creative vision. They concluded with messages of gratitude to the fans and a promise to deliver a sequel worthy of the Ōkami legacy.