The Dungeon faction, also known as the Warlocks' faction, has long captured the hearts of fans within the Heroes of Might & Magic: Olden Era universe. Our journey into Jadame unveiled creatures intricately linked to this faction, each with their own territories across the continent. This discovery allowed developers to weave a faction that respects its traditional roots while embracing fresh, innovative concepts.
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If we were to encapsulate the essence of the Dungeon faction throughout the series in just two words, "power" and "outcasts" would be fitting. By revisiting the world of Enroth, we can redefine these formidable warlocks, drawing inspiration from the rich lore of Jadame, particularly from the narrative of Might and Magic VIII: The Alvaric Pact, which reimagines the Dungeon faction's role.
Creatures once considered mere monsters now form alliances with the red-skinned dark elves, a group historically marginalized for their pragmatic approach. Through diplomacy, trade, and strategic pacts, these once-disparate groups have grown stronger together, marking a notable evolution from the faction's earlier iterations.
Across the Heroes series, the presence of skilled warlocks and commanding leaders has been a hallmark of the playable Dungeon cities. Each game has offered a unique perspective on their portrayal: