
Making Groschen in Kingdom Come: Deliverance 2, especially early on, can be a challenge. A surprisingly effective method for a quick buck? Gambling. Here’s your guide to mastering dice in Kingdom Come: Deliverance 2.
The tutorial introduces dice, providing a solid foundation. Beyond that, you'll find dice games readily available at almost every inn and tavern throughout the game world. When in doubt, head to the nearest town and look for an NPC near a tavern or inn—simply talk to them to begin.
The objective is simple: outscore your opponent to reach the target score. You start with six dice and can re-roll as many times as desired per turn. However, a roll yielding no scoring combinations ends your turn, forfeiting all accumulated points for that round. Strategic decision-making about when to stop rolling is key. Note that you lose one die with each roll, making scoring increasingly difficult.
Here's the scoring breakdown:
| Combination | Points |
|---|---|
| One | 100 |
| Five | 50 |
| 1, 2, 3, 4, 5 | 500 |
| 2, 3, 4, 5, 6 | 750 |
| 1, 2, 3, 4, 5, 6 | 1,500 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
Triple combinations are amplified by additional matching dice. For example, three 2s earn 200 points, four 2s earn 400, five 2s earn 800, and six 2s earn 1,600.
Kingdom Come: Deliverance 2 introduces Badges—found in chests or on corpses—that add strategic depth to dice games. These come in three tiers: Tin, Silver, and Gold.
| Badge | Effect |
|---|---|
| Tin Doppelganger’s Badge | Doubles the points of your last throw. (Once per game) |
| Tin Badge of Headstart | Small point headstart. |
| Tin Badge of Defence | Cancels opponent's Tin badges. |
| Tin Badge of Fortune | Re-roll one die. (Once per game) |
| Tin Badge of Might | Add one extra die. (Once per game) |
| Tin Badge of Transmutation | Change one die to a 3. (Once per game) |
| Carpenter’s Badge of Advantage | 3+5 becomes "The Cut" combination. (Repeatable) |
| Tin Warlord’s Badge | 25% bonus points this turn. (Once per game) |
| Tin Badge of Resurrection | Re-roll after an unlucky throw. (Once per game) |
| Silver Doppelganger’s Badge | Doubles the points of your last throw. (Twice per game) |
| Silver Badge of Headstart | Moderate point headstart. |
| Silver Badge of Defence | Cancels opponent's Silver badges. |
| Silver Swap-Out Badge | Re-roll one die. (Once per game) |
| Silver Badge of Fortune | Re-roll up to two dice. (Once per game) |
| Silver Badge of Might | Add one extra die. (Twice per game) |
| Silver Badge of Transmutation | Change one die to a 5. (Once per game) |
| Executioner’s Badge of Advantage | 4+5+6 becomes "The Gallows" combination. (Repeatable) |
| Silver Warlord’s Badge | 50% bonus points this turn. (Once per game) |
| Silver Badge of Resurrection | Re-roll after an unlucky throw. (Twice per game) |
| Silver King’s Badge | Add one extra die. (Twice per game) |
| Gold Doppelganger Badge | Doubles the points of your last throw. (Thrice per game) |
| Gold Badge of Headstart | Large point headstart. |
| Gold Badge of Defence | Cancels opponent's Gold badges. |
| Gold Swap-Out Badge | Re-roll two dice of the same value. (Once per game) |
| Gold Badge of Fortune | Re-roll up to three dice. (Once per game) |
| Gold Badge of Might | Add one extra die. (Thrice per game) |
| Gold Badge of Transmutation | Change one die to a 1. (Once per game) |
| Priest’s Badge of Advantage | 1+3+5 becomes "The Eye" combination. (Repeatable) |
| Gold Warlord’s Badge | Double points this turn. (Once per game) |
| Gold Badge of Resurrection | Re-roll after an unlucky throw. (Thrice per game) |
| Gold Emperor’s Badge | Triples points for three 1s. (Repeatable) |
| Gold Wedding Badge | Re-roll up to three dice. (Once per game) |
While looting, you might discover loaded dice that skew the odds in your favor. Before a game, you can equip these for an advantage.
This covers the essentials of dice in Kingdom Come: Deliverance 2. For more gaming insights, check out The Escapist.