This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and optimal deck building strategies.

The Paralyzed condition immobilizes the opponent's Active Pokémon for a single turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn after their Checkup phase.
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific counter-strategies (like evolution or forced retreat) for recovery.
Unlike the physical TCG, which features cards like Full Heal to counter Paralysis, Pokémon TCG Pocket currently lacks direct counters. The core mechanic—inability to attack or retreat for one turn—remains consistent.

Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making it a chance-based effect rather than a guaranteed strategy.

Four methods exist to cure Paralysis:

Paralysis alone is insufficient for a competitive deck. Combining it with Asleep creates a stronger strategy. An Articuno & Frosmoth deck, utilizing Articuno, Frosmoth, and Wigglytuff ex, offers a potent combination of both conditions.
| Card | Quantity |
|---|---|
| Wigglypuff ex | 2 |
| Jigglypuff | 2 |
| Snom | 2 |
| Frosmoth | 2 |
| Articuno | 2 |
| Misty | 2 |
| Sabrina | 2 |
| X Speed | 2 |
| Professor's Research | 2 |
| Poke Ball | 2 |
This deck leverages the combined effects of Paralysis and Asleep for a more effective gameplay strategy. Remember that the success of this strategy relies heavily on successful coin flips.