In Divinity: Original Sin 2, the choice of weapons significantly impacts gameplay, depending on your party's composition, chosen skills, and overall strategy. Here are some of the most powerful weapons in the game, each offering unique abilities, skill boosts, and impressive damage:
Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, fans of Divinity: Original Sin 2 are eager for any connection to their beloved title. While details about the new game remain scarce, Divinity: Original Sin 2 continues to offer extensive content, especially for players seeking the best weapons. Key armaments include a weapon obtained by forgoing diplomacy, a powerful endgame weapon, and two surprisingly effective weapons from an NPC merchant.
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The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can obtain it by defeating Slane The Chained Winter Dragon. Choosing to spare the dragon means missing out on this weapon. While the decision to kill the dragon is contentious, the Fang offers valuable perks and the useful Chilled effect, making it a strong choice for early gameplay.
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Morning’s Light can be acquired from the NPC Corbin Day, either by freeing or killing him. Although killing him deprives you of his later weapon upgrade services, this bow remains one of the better options available at this stage. It offers strong damage and beneficial perks.
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The Eternal Stormblade is hidden in the Murky Cave during Act 3, guarded by four guardians. Despite the challenging battle, it may not be the strongest weapon by Act 4, but it's still a valuable asset for Act 3 with its array of perks and bonuses.
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Lohar’s Two-Handed Source Hammer is rewarded after completing the Shadow Over Driftwood quest by turning over Mordu’s Amulet to Lohar. It's a solid choice for mid-game brawlers, especially with its high critical hit rate for impactful damage bursts.
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Hanal Lechet is found in Act 2 within a locked chest near an overturned carriage on Reaper’s Coast. While its damage might not be the highest, the Frozen and Chilled effects make it an excellent tool for crowd control in combat.
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The Illuminator is a one-handed Mace dropped by Scapor during the Burning Pigs questline. Originally a torch imbued with dark power from Braccus Rex's dungeon, it inflicts both fire and physical damage, with significant boosts to critical damage and chances to cause Necrofire and Burning.
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Dumora Lam is a powerful wand found in a runed chest in Dramahlihk’s home plane, accessible with Lohse in the party and Malady alive. It offers boosts to Intelligence, Geomancer, and Dual Wielding, along with poison manipulation capabilities, making it ideal for Undead heroes.
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Deiseis Riveil, a unique bow purchasable from Trader Non outside the Cathedral, delivers high base physical damage with significant critical damage boosts. Its Glitter Dust skill prevents enemies from turning invisible and enhances its damage potential with Bleeding and Cleave effects.
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Executor Ninyan’s Axe is obtained by killing Executor Ninyan during Meistr Siva's execution. Spare Siva and you'll miss this weapon, which offers substantial critical damage and chances to inflict Frozen, Crippled, and Chilled effects, making it ideal for tanks.
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Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is unique for its chance to put enemies to sleep. It's perfect for spellcasters seeking critical damage and control over the battlefield with boosts to Intelligence, Summoning, and Aerotheurge.
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The Harrowblade, a two-handed sword available from Quartermistress Anna in the Blackpits, is excellent for tanks needing life steal and high critical damage. It also offers chances to inflict Burning and Suffocating, making it versatile for single-target engagements.
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Loic’s Discipline, a wand dropped by Loic the Immaculate in Arx Outskirts, is a boon for spellcasters. It boosts Intelligence and Pyrokinetic skills, and its ability to summon Cursed Fire on terrain can continuously damage enemies, making it a strategic choice for controlling the battlefield.
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The Voor D’Aravel sword, found in an Ornate chest in The Arx's Lizard Consulate Garden, is tailored for tanks. Its Guardian Angel skill redirects 50% of melee damage to the caster, enhancing its defensive capabilities. It also offers high physical damage and poison effects, along with a chance to taunt opponents.
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The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. Its critical damage boost and strength enhancement make it a formidable weapon for critical and strength-based warriors, while its Intelligence and Necromancy boosts cater to battlemages.
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Vord Emver, a crossbow held by one of Karon’s minions during the Past Mistakes quest, is a powerhouse for cryo specialists. It offers high physical and water damage, boosts to Finesse, Huntsman, and Ranged, and a chance to freeze enemies. Its Cryotherapy skill is useful for managing battlefield conditions.
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Lucian's Divine Staff, found in a chest in the Cathedral of Arx, is a valuable asset for mages. Its water damage, critical damage boost, and enhancements to Intelligence, Constitution, and Wits make it a versatile weapon. The Healing Ritual and Staff of Magus skills provide both healing and offensive capabilities.
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The Domoh Dumora dagger, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the best dagger in the game. It offers high physical and fire damage, with abilities to inflict Burning, Bleeding, and Terrified effects. Its Backstabbing skill ensures critical hits, making it a deadly weapon.
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Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, provides significant boosts to Strength, Intelligence, and Necromancy. Its high damage and critical hit potential are enhanced by the Swornbreaker skill, which breaks the pact with the God King. However, it's unrepairable, making it a one-time use weapon.
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The Falone Scythe, stealable from the statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, boosted by Strength and Two-Handed perks, combined with a chance to inflict Decay, makes it a formidable choice. The Living On The Edge and All In skills offer significant tactical advantages, making the wielder immune to death for two turns and enabling powerful attacks.