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Top 19 Weapons in Divinity: Original Sin 2 Revealed

Author : Eleanor
Apr 11,2025

Summary

  • Players can obtain powerful weapons by defeating dragons, NPCs, or exploring with unique abilities and perks.
  • Some weapons offer bonuses such as frozen/chilled effects, critical rate boosts, and unique skills tailored to different playstyles.
  • Effective weapons in Act 3 include bows, life steal swords, and tank weapons suitable for various character builds.

In Divinity: Original Sin 2, the choice of weapons significantly impacts gameplay, depending on your party's composition, chosen skills, and overall strategy. Here are some of the most powerful weapons in the game, each offering unique abilities, skill boosts, and impressive damage:

Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, fans of Divinity: Original Sin 2 are eager for any connection to their beloved title. While details about the new game remain scarce, Divinity: Original Sin 2 continues to offer extensive content, especially for players seeking the best weapons. Key armaments include a weapon obtained by forgoing diplomacy, a powerful endgame weapon, and two surprisingly effective weapons from an NPC merchant.

19 Fang Of The Winter Dragon

Perfect For Act 1 Adventures

Bonuses and Perks:

  • 4 – 5 Water Damage
  • 23 – 25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can obtain it by defeating Slane The Chained Winter Dragon. Choosing to spare the dragon means missing out on this weapon. While the decision to kill the dragon is contentious, the Fang offers valuable perks and the useful Chilled effect, making it a strong choice for early gameplay.

18 Morning’s Light

A Decent Bow For Where It's Discovered

Bonuses and Perks:

  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Cause Marked for two turns

Morning’s Light can be acquired from the NPC Corbin Day, either by freeing or killing him. Although killing him deprives you of his later weapon upgrade services, this bow remains one of the better options available at this stage. It offers strong damage and beneficial perks.

17 Eternal Stormblade

Perfect For Act 3 Adventures

Bonuses and Perks:

  • 14 – 16 Air Damage
  • 70 – 78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn

The Eternal Stormblade is hidden in the Murky Cave during Act 3, guarded by four guardians. Despite the challenging battle, it may not be the strongest weapon by Act 4, but it's still a valuable asset for Act 3 with its array of perks and bonuses.

16 Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks:

  • 82 – 87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Cause Knocked Down for two turns
  • Obtain Skill: Onslaught
  • Obtain Skill: All In

Lohar’s Two-Handed Source Hammer is rewarded after completing the Shadow Over Driftwood quest by turning over Mordu’s Amulet to Lohar. It's a solid choice for mid-game brawlers, especially with its high critical hit rate for impactful damage bursts.

15 Hanal Lechet

Combine Fire And Ice

Bonuses and Perks:

  • 6 - 7 Water Damage
  • 35 – 40 Physical Damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Obtain Skill: All In

Hanal Lechet is found in Act 2 within a locked chest near an overturned carriage on Reaper’s Coast. While its damage might not be the highest, the Frozen and Chilled effects make it an excellent tool for crowd control in combat.

14 The Illuminator

Be One With Necrofire

Bonuses and Perks:

  • 2 – 3 Fire Damage
  • 11 – 12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

The Illuminator is a one-handed Mace dropped by Scapor during the Burning Pigs questline. Originally a torch imbued with dark power from Braccus Rex's dungeon, it inflicts both fire and physical damage, with significant boosts to critical damage and chances to cause Necrofire and Burning.

13 Dumora Lam

Poison Becomes A Friend

Bonuses and Perks:

  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Create a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Obtain Skill: Siphon Poison

Dumora Lam is a powerful wand found in a runed chest in Dramahlihk’s home plane, accessible with Lohse in the party and Malady alive. It offers boosts to Intelligence, Geomancer, and Dual Wielding, along with poison manipulation capabilities, making it ideal for Undead heroes.

12 Deiseis Riveil

Ramp Up Damage With An Anti-Invisible

Bonuses and Perks:

  • 149 – 183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Obtain Skill: Glitter Dust

Deiseis Riveil, a unique bow purchasable from Trader Non outside the Cathedral, delivers high base physical damage with significant critical damage boosts. Its Glitter Dust skill prevents enemies from turning invisible and enhances its damage potential with Bleeding and Cleave effects.

11 Executor Ninyan’s Axe

A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks:

  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

Executor Ninyan’s Axe is obtained by killing Executor Ninyan during Meistr Siva's execution. Spare Siva and you'll miss this weapon, which offers substantial critical damage and chances to inflict Frozen, Crippled, and Chilled effects, making it ideal for tanks.

10 Chamore Doran

The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks:

  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is unique for its chance to put enemies to sleep. It's perfect for spellcasters seeking critical damage and control over the battlefield with boosts to Intelligence, Summoning, and Aerotheurge.

9 Harrowblade

Perfect For Life Steal Sustain Builds

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

The Harrowblade, a two-handed sword available from Quartermistress Anna in the Blackpits, is excellent for tanks needing life steal and high critical damage. It also offers chances to inflict Burning and Suffocating, making it versatile for single-target engagements.

8 Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Loic’s Discipline, a wand dropped by Loic the Immaculate in Arx Outskirts, is a boon for spellcasters. It boosts Intelligence and Pyrokinetic skills, and its ability to summon Cursed Fire on terrain can continuously damage enemies, making it a strategic choice for controlling the battlefield.

7 Voor D’Aravel

Perfect For Tanks

Bonuses and Perks:

  • Obtain Skill: Guardian Angel
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

The Voor D’Aravel sword, found in an Ornate chest in The Arx's Lizard Consulate Garden, is tailored for tanks. Its Guardian Angel skill redirects 50% of melee damage to the caster, enhancing its defensive capabilities. It also offers high physical damage and poison effects, along with a chance to taunt opponents.

6 The Reckoning

Perfect For Battlemages

Bonuses and Perks:

  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. Its critical damage boost and strength enhancement make it a formidable weapon for critical and strength-based warriors, while its Intelligence and Necromancy boosts cater to battlemages.

5 Vord Emver

A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks:

  • 125 – 131 Water Damage
  • 208 – 218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Obtain Skill: Cryotherapy

Vord Emver, a crossbow held by one of Karon’s minions during the Past Mistakes quest, is a powerhouse for cryo specialists. It offers high physical and water damage, boosts to Finesse, Huntsman, and Ranged, and a chance to freeze enemies. Its Cryotherapy skill is useful for managing battlefield conditions.

4 Lucian’s Divine Staff

Heal And Magic Missile In One Staff

Bonuses and Perks:

  • 219 – 267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Obtain Skill: Healing Ritual
  • Obtain Skill: Staff Of Magus

Lucian's Divine Staff, found in a chest in the Cathedral of Arx, is a valuable asset for mages. Its water damage, critical damage boost, and enhancements to Intelligence, Constitution, and Wits make it a versatile weapon. The Healing Ritual and Staff of Magus skills provide both healing and offensive capabilities.

3 Domoh Dumora

Burn And Bleed In One Dagger

Bonuses and Perks:

  • Cause Burn
  • Cause Bleeding three turns
  • +110% Damage
  • Cause Terrified for a turn
  • Obtain Skill: Backstabbing

The Domoh Dumora dagger, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the best dagger in the game. It offers high physical and fire damage, with abilities to inflict Burning, Bleeding, and Terrified effects. Its Backstabbing skill ensures critical hits, making it a deadly weapon.

2 Swornbreaker

An Unrepairable Sword

Bonuses and Perks:

  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Obtain Skill: Swornbreaker

Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, provides significant boosts to Strength, Intelligence, and Necromancy. Its high damage and critical hit potential are enhanced by the Swornbreaker skill, which breaks the pact with the God King. However, it's unrepairable, making it a one-time use weapon.

1 Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks:

  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns
  • 20% Critical Rate
  • 260% Damage
  • Obtain Skill: Living On The Edge
  • Obtain Skill: All In

The Falone Scythe, stealable from the statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, boosted by Strength and Two-Handed perks, combined with a chance to inflict Decay, makes it a formidable choice. The Living On The Edge and All In skills offer significant tactical advantages, making the wielder immune to death for two turns and enabling powerful attacks.

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