In *Kingdom Come: Deliverance 2*, crime isn't just a minor inconvenience—it can completely change how the world reacts to you. Actions like stealing, trespassing, or even roughing up a peasant can land you in serious trouble. Here's a comprehensive look at how crime and punishment work in this immersive RPG.
The game considers the following actions illegal:
Committing any of these acts can lead to suspicion, arrest, or worse. Guards and villagers will react differently depending on the severity of the crime.
The easiest way out is to pay a fine. The amount depends on the crime—stealing might cost you a few Groschen, but murder could bankrupt you or lead to harsher punishment.
If your **Speech** or **Charisma** is high, you might be able to convince guards to let you go. This works best for minor crimes. For serious offenses, it's much harder to sweet-talk your way out of it.
Not the best option, but sometimes running is your only way out. Guards will chase you, and escaping will temporarily make you a wanted man. If you leave town and return later, people may still recognize you unless you change your clothes or bribe officials.
If you can’t pay and can’t escape, you’ll have to face the consequences. The severity of your punishment depends on what you did.
For minor offenses like trespassing, reckless driving, or accidentally punching an NPC, you will be locked in the pillory. The sentence is usually just a few in-game days. This will hurt your reputation, and NPCs will mock you.
Caning is given for mid-tier crimes like assault and theft. This is a physical punishment, meaning the guards will publicly beat you, reducing your health and stamina for a while.
Branding is reserved for repeat offenders or those who have committed serious crimes like murder or heavy theft. Your neck will be branded with a mark, labeling you as a criminal. This means NPCs will treat you as such, merchants will refuse to trade with you, and guards will keep a strict eye on you, possibly attacking if you make any suspicious moves.
As the name suggests, execution means game over. This punishment is usually given for the worst crimes, such as multiple murders.
Your reputation isn’t just a number—it directly influences how people treat you. Committing crimes makes townsfolk suspicious or outright hostile.
Each town and faction tracks your reputation separately. If your reputation drops, people may refuse to talk, trade, or offer you quests. If it rises, NPCs give discounts, extra dialogue, and special opportunities. Guards will search you more often if they suspect you of past crimes. To fix a bad reputation, you’ll need to help the community by doing favors, donating to the church, and paying off fines. This system is somewhat similar to the Honor system in *Red Dead Redemption 2*.
The crime system is part of *KCD2*, so you should use it to your advantage. While committing crimes isn't right, this is an RPG, so you can do whatever you want. However, if you're not careful, you can easily get caught. Here are some tips to avoid detection:
That’s how crime and punishment work in *Kingdom Come: Deliverance 2*.