Helldivers 2 divides armor into three distinct categories: light, medium, and heavy, each impacting your mobility and defensive capabilities differently. However, the true power of your armor comes from its passive abilities, which can dramatically enhance your gameplay strategy and survival rates. With a diverse array of armor passives at your disposal, it's crucial to understand which ones will give you the edge you need on the battlefield. Before you launch into your next mission, take a look at our comprehensive tier list to identify the most effective armor passives for any scenario.
Helldivers 2 currently boasts 14 armor passives, each tailored to enhance different aspects of your playstyle, strategy, and combat prowess. Whether it's adding extra padding for better damage absorption or boosting your scouting abilities for stealth missions, choosing the right armor passive can be a game-changer.
In Helldivers 2, armor passives are exclusively linked to body armor, while helmets and capes remain standard-issue with no additional perks.
Here's a detailed rundown of all the armor passives available in Helldivers 2, along with their specific benefits. Understanding these will help you tailor your loadouts and builds to meet the challenges of any mission.
Armor Passive | Description |
---|---|
Acclimated | 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80 percent resistance to gas damage. |
Democracy Protects | 50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | 95 percent resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity. 30 percent recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating for improved defense. |
Fortified | 50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone. |
Inflammable | 75 percent resistance to fire damage. |
Med-Kit | +2 stim capacity. +2 seconds additional stim duration. |
Peak Physique | 100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag. |
Scout | 30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | 30 percent increased throwing range. 50 percent additional limb health. |
Siege-Ready | 30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons. |
Unflinching | 95 percent reduced recoil flinching. |
Our tier list for armor passives in Helldivers 2 is based on the 1.002.003 game version, evaluating their overall value, utility, and effectiveness against various enemies and mission types.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades are invaluable, allowing you to tackle more objectives and enemies efficiently. |
Med-Kit | Enhances your ability to heal, crucial for survival, especially when paired with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, making it ideal for managing large groups with high-ammo weapons. | |
A Tier | Democracy Protects | Provides significant defensive boosts, particularly useful in early game scenarios. |
Extra Padding | Increases overall armor rating, offering broad damage resistance. | |
Fortified | Highly effective against Automatons, reducing explosive damage and improving weapon handling. | |
Servo-Assisted | Enhances throwing range and limb health, making it perfect for dealing with Terminids from a distance. | |
B Tier | Peak Physique | Useful for melee combat and reducing weapon drag, though less necessary in most situations. |
Inflammable | Ideal for fire-based strategies, particularly on planets with frequent fire hazards. | |
Scout | Useful for reconnaissance, though it lacks additional utility in revealing side objectives. | |
C Tier | Acclimated | Offers resistance to multiple damage types but not all are relevant in a single mission. |
Advanced Filtration | Limited utility unless specifically tailored to gas-based threats. | |
Electrical Conduit | Only beneficial against the Illuminate and not as versatile as other options. | |
Unflinching | Minimal impact on combat effectiveness, mainly reducing camera shake and recoil. |