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Helldivers 2 Armor Passive Rankings Unveiled

Author : Savannah
May 16,2025

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Helldivers 2 divides armor into three distinct categories: light, medium, and heavy, each impacting your mobility and defensive capabilities differently. However, the true power of your armor comes from its passive abilities, which can dramatically enhance your gameplay strategy and survival rates. With a diverse array of armor passives at your disposal, it's crucial to understand which ones will give you the edge you need on the battlefield. Before you launch into your next mission, take a look at our comprehensive tier list to identify the most effective armor passives for any scenario.

All Armor Passives & What They Do in Helldivers 2

Helldivers 2 currently boasts 14 armor passives, each tailored to enhance different aspects of your playstyle, strategy, and combat prowess. Whether it's adding extra padding for better damage absorption or boosting your scouting abilities for stealth missions, choosing the right armor passive can be a game-changer.

In Helldivers 2, armor passives are exclusively linked to body armor, while helmets and capes remain standard-issue with no additional perks.

Here's a detailed rundown of all the armor passives available in Helldivers 2, along with their specific benefits. Understanding these will help you tailor your loadouts and builds to meet the challenges of any mission.

Armor PassiveDescription
Acclimated50 percent resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80 percent resistance to gas damage.
Democracy Protects50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, such as internal bleeding.
Electrical Conduit95 percent resistance to lightning arc damage.
Engineering Kit+2 grenade capacity. 30 percent recoil reduction when crouching or prone.
Extra Padding+50 armor rating for improved defense.
Fortified50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone.
Inflammable75 percent resistance to fire damage.
Med-Kit+2 stim capacity. +2 seconds additional stim duration.
Peak Physique100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag.
Scout30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies.
Servo-Assisted30 percent increased throwing range. 50 percent additional limb health.
Siege-Ready30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons.
Unflinching95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

Our tier list for armor passives in Helldivers 2 is based on the 1.002.003 game version, evaluating their overall value, utility, and effectiveness against various enemies and mission types.

TierArmor PassiveWhy?
S TierEngineering KitExtra grenades are invaluable, allowing you to tackle more objectives and enemies efficiently.
Med-KitEnhances your ability to heal, crucial for survival, especially when paired with the Experimental Infusion booster.
Siege-ReadyBoosts ammo capacity and reload speed, making it ideal for managing large groups with high-ammo weapons.
A TierDemocracy ProtectsProvides significant defensive boosts, particularly useful in early game scenarios.
Extra PaddingIncreases overall armor rating, offering broad damage resistance.
FortifiedHighly effective against Automatons, reducing explosive damage and improving weapon handling.
Servo-AssistedEnhances throwing range and limb health, making it perfect for dealing with Terminids from a distance.
B TierPeak PhysiqueUseful for melee combat and reducing weapon drag, though less necessary in most situations.
InflammableIdeal for fire-based strategies, particularly on planets with frequent fire hazards.
ScoutUseful for reconnaissance, though it lacks additional utility in revealing side objectives.
C TierAcclimatedOffers resistance to multiple damage types but not all are relevant in a single mission.
Advanced FiltrationLimited utility unless specifically tailored to gas-based threats.
Electrical ConduitOnly beneficial against the Illuminate and not as versatile as other options.
UnflinchingMinimal impact on combat effectiveness, mainly reducing camera shake and recoil.
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