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Marvel Rivals Shaders Compilation Optimization

Author : Camila
Jan 18,2025

Many Marvel Rivals players are experiencing extended shader compilation times on launch, a frustrating delay impacting gameplay. This guide provides a solution to significantly reduce this wait time.

Addressing Slow Shader Compilation in Marvel Rivals

Marvel Rivals loading screen illustrating the shader compilation issue.

While initial loading times in online games are common, Marvel Rivals' extended shader compilation (often several minutes) is proving problematic for PC users. Shaders are crucial programs managing aspects like color and lighting within the game's 3D environment. Incorrect shader installation can lead to various issues. Fortunately, a community-discovered workaround exists.

A solution shared on the Marvel Rivals subreddit by user Recent-Smile-4946 effectively addresses this problem. Follow these steps:

  1. Access your Nvidia Control Panel.
  2. Navigate to the global settings.
  3. Adjust the Shader Cache Size to a value less than or equal to your VRAM.

Note: The available options are limited to 5 GB, 10 GB, and 100 GB. Select the option closest to your VRAM capacity. This fix not only drastically reduces shader compilation time (to a few seconds) but also resolves the "Out of VRAM memory" error reported by some players.

While this workaround is effective, players may prefer to wait for an official patch from NetEase. As of now, the developer hasn't publicly acknowledged the issue. To avoid lengthy loading times, however, this solution is highly recommended.

This concludes the guide on resolving slow shader compilation in Marvel Rivals at launch.

Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.

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