Stormgate's Steam early access launch has received a mixed response from fans and Kickstarter backers. This article explores the concerns raised and the game's current state.
The highly anticipated real-time strategy (RTS) game, Stormgate – aiming to be a Starcraft II successor – has experienced a challenging launch. Despite raising over $2.3 million on Kickstarter (against a $35 million initial goal), backers feel misled by the monetization model. Those who pledged $60 for the "Ultimate" package expected complete early access content, a promise seemingly unfulfilled.
Many backers supported the project out of passion, hoping to contribute to Frost Giant Studios' success. While advertised as free-to-play with microtransactions, the aggressive monetization has left a sour taste. Individual campaign chapters (three missions) cost $10, and individual co-op characters cost the same – double the price of Starcraft II's. Many backers, having invested significantly, expected full early access gameplay. The addition of a new character, Warz, on launch day, excluded from Kickstarter rewards, further fueled frustration.
"You can take the developer out of Blizzard, but you can’t take Blizzard out of the developer," commented Steam user Aztraeuz. "Many of us supported this game... Why are there pre-day 1 microtransactions that we don’t own?"
Frost Giant Studios responded on Steam, acknowledging that many interpreted the "Ultimate" bundles to include all early access content. As a compromise, they offered the next paid Hero free to Kickstarter and Indiegogo backers at the "Ultimate Founder’s Pack tier and above." However, this excludes Warz, as many had already purchased it.
Despite this, criticism persists regarding the aggressive monetization and underlying gameplay issues.
Stormgate carries significant expectations. Developed by Starcraft II veterans, it aimed to revive the genre's golden age. However, player reception is mixed. While the core RTS gameplay shows potential, concerns remain about aggressive monetization, visual quality, missing campaign features, unit interactions, and unchallenging AI.
This has resulted in a "Mixed" Steam rating, with some labeling it "Starcraft II at home." Despite flaws, the game's potential for improvement in areas like story and visuals remains. For a complete review of Stormgate's Early Access, see our full review.