
Sid Meier's Civilization VII initially faced criticism due to significant gameplay changes revealed in early demonstrations. However, final journalist previews suggest these innovations are substantial and will satisfy strategy game enthusiasts.
This seventh installment revolutionizes the series by blending numerous mechanics. For instance, leader selection now incorporates a system rewarding frequently chosen rulers with unique bonuses. The inclusion of distinct eras, such as Antiquity and Modernity, allows for self-contained gameplay experiences within each period.
Key Features:
- The game introduces numerous series-first mechanics. Separately choosing leaders and civilizations adds considerable depth.
- Three eras are available: Antiquity, Medieval, and Modern. Transitioning between eras feels akin to starting a new game.
- Players can swiftly adapt their civilization's direction, enhancing gameplay flexibility.
- The traditional laborer unit has been removed; cities now expand autonomously.
- Leaders gain unique perks through repeated gameplay.
- Diplomacy functions as a "currency," with influence points facilitating treaties, alliances, and condemnations of other leaders.
- The AI remains a point of concern; cooperative play is recommended.
- Many consider Civilization VII the most daring attempt to revamp the classic formula.