Ghosts in Demonology can be incredibly elusive, often leaving minimal evidence of their presence. If you're tasked with unraveling these spectral mysteries, our comprehensive guide is here to help you master the art of ghost identification in the game.
The cornerstone of identifying Ghosts in Demonology is the **evidence page** in your **journal**. This invaluable tool allows you to meticulously **track your findings** as you hunt for the Ghost. By selecting an evidence type on this page, you can systematically narrow down the possibilities until you pinpoint the exact Ghost type. If you mistakenly mark an evidence type, simply click again to deselect it, ensuring your records stay accurate.
Here's a detailed breakdown of all Ghost types in Demonology, including the evidence they leave behind, along with their unique strengths and weaknesses:
Ghost Type | Evidence | Strengths and Weaknesses | Notes |
---|---|---|---|
**Spirit** | ![]() ![]() ![]() | • None | • Generally harmless |
**Wraith** | ![]() ![]() ![]() | + Wraiths deplete energy from hunters – They can’t cross lines of salt | • Aggressive |
**Ghoul** | ![]() ![]() ![]() | + Ghosts are easily provoked by sounds – They can’t disable electronic devices | • Mostly not aggressive |
**Phantom** | ![]() ![]() ![]() | + Phantoms are very fast – They don’t hunt hunters in groups | • Mostly timid |
**Shadow** | ![]() ![]() ![]() | + Shadows alter room temperature only slightly – They are less active under proper lighting | • Very docile |
**Demon** | ![]() ![]() ![]() | + Demons hunt frequently | • Extremely aggressive |
**Specter** | ![]() ![]() ![]() | + Spectres throw items more frequently – They rarely roam unless they are on the hunt | • They stick to one room |
**Entity** | ![]() ![]() ![]() | + Entities can teleport – They almost never throw items | • Hard to detect |
**Skinwalker** | ![]() ![]() ![]() | + Skinwalkers can appear to have a Ghost Orb + They interact with items frequently | • They roam a lot |
**Banshee** | ![]() ![]() ![]() | + Banshees break glass more frequently | • Mostly docile |
**Wendigo** | ![]() ![]() ![]() | + Wendigos are much more likely to hunt – They prefer to hunt groups | • Very aggressive |
**Nightmare** | ![]() ![]() ![]() | + Nightmares cause hallucinations – Weak to light | • Mostly harmless |
**Leviathan** | ![]() ![]() ![]() | + Leviathans can throw multiple items at once + They disable lights around them | • Very unpredictable |
**Oni** | ![]() ![]() ![]() | + Onis can sprint while hunting – They manifest more often | • Aggressive |
**Umbra** | ![]() ![]() ![]() | + Umbras don’t make any sound while moving – They are slowed while in well-lit rooms | • Weak to light |
**Revenant** | ![]() ![]() ![]() | + Revenants have very low hunt cooldown – They rest after killing a hunter | • Extremely aggressive |
Upon successfully **acquiring** a piece of **evidence**, diligently record it in your **Journal**. Similarly, ensure to strike off any evidence that the Ghost does not interact with. This methodical approach will enable you to quickly eliminate irrelevant Ghost types, guiding you on which equipment to deploy next.
Each Ghost type in Demonology leaves behind **three distinct traces**. By **examining** these **traces** with the **appropriate equipment**, you can gather crucial evidence to identify the Ghost. Here's how to collect each of the seven types of evidence:
Armed with this knowledge, you're now well-equipped to identify Ghosts in Demonology with confidence. For more insights and tips on Roblox games, explore the **Roblox guides hub** at Escapist.