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Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Author : Finn
Feb 27,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

New Assassin's Creed Shadows Gameplay Shows Kyoto, Raises Parkour Concerns

A recent gameplay video from Impress Watch offers a sneak peek at Kyoto in Assassin's Creed Shadows, showcasing protagonist Naoe's rooftop vantage point. While the city's visuals are praised, its size and parkour potential have sparked debate among fans.

The video, showing Naoe traversing a rooftop, reveals a Kyoto smaller than anticipated. This has led to concerns on Reddit about the game's core parkour mechanics. Commenters acknowledge the beautiful aesthetics but express disappointment at the seemingly limited free-running opportunities. Several comments highlight this concern:

  • "Isn't Kyoto supposed to be about half the size of Paris from Unity? It looks beautiful, but I hoped for a densely populated city ideal for parkour."
  • "Looks great, but restricted parkour is disappointing. Hopefully, the grappling hook compensates."
  • "Nice visuals, but not enough structures for proper parkour."
  • "Visually appealing, but it doesn't feel like a city, parkour-wise. Historically accurate, maybe, but lacking in potential."

Releasing March 20, 2025, for PlayStation 5, Xbox Series X|S, and PC, Assassin's Creed Shadows' integration of signature mechanics within this historical setting remains a key question. The balance between historical accuracy and dynamic gameplay in Kyoto remains to be seen.

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