
Elden Ring Nightreign: No In-Game Messaging System
FromSoftware has confirmed that Elden Ring Nightreign will not feature an in-game messaging system, a staple of the Soulsborne series. This decision, according to game director Junya Ishizaki, is a practical one. The anticipated shorter play sessions of approximately 40 minutes, designed to create a more intense and streamlined experience, leave insufficient time for players to engage with the asynchronous messaging system.
The asynchronous messaging system, a hallmark of FromSoftware games, allows players to leave messages for one another, offering assistance, playful misdirection, or situational humor. Its absence in Nightreign marks a significant departure from previous titles. Ishizaki explained to IGN Japan that the multiplayer-focused design of Nightreign is incompatible with the messaging system's slower pace.
Preserving Asynchronous Elements
Despite the removal of the messaging system, Nightreign will retain and enhance other asynchronous features. The bloodstain mechanic, a key element of the Elden Ring experience, will return, allowing players to learn from others' deaths and even loot their fallen counterparts. This emphasizes the game's focus on a more compressed and intense gameplay loop.
A Compressed RPG Experience
FromSoftware aims to deliver a "compressed RPG" with Nightreign, characterized by consistent intensity, a multiplayer focus, and minimal downtime. The game's three-day structure reflects this ambition. This shift in design philosophy explains the omission of the messaging system, prioritizing a faster-paced, more action-oriented experience.
Nightreign is slated for a 2025 release, as revealed during The Game Awards 2024. However, a precise release date is yet to be announced by FromSoftware and Bandai Namco.