The debate surrounding the vitality of big single-player games has resurfaced, and this time, Swen Vincke, the CEO of Larian Studios behind the critically acclaimed Baldur's Gate 3, has shared his perspective. In a post on X/Twitter, Vincke addressed the recurring claim that "big single-player games are declared dead," countering with a straightforward assertion: "Use your imagination. They're not. They just have to be good."
Vincke's stance is backed by a proven track record. Larian Studios has built its reputation through a series of successful CRPGs, including Divinity: Original Sin and Divinity: Original Sin 2, before taking on the monumental task of Baldur's Gate 3, which has been widely celebrated for its quality and impact.
Known for his insightful comments, Vincke has previously highlighted the importance of passion in game development, the respect for both developers and players, and a genuine care for the games themselves. His recent comments on the state of single-player games reaffirm these values and underscore the potential for such titles to thrive when executed well.
The year 2025 has already witnessed the success of Warhorse Studios' Kingdom Come: Deliverance 2, a testament to the enduring appeal of single-player experiences. With several months remaining, there is ample opportunity for more single-player titles to capture the gaming community's attention.
Larian Studios, having completed Baldur's Gate 3, has chosen to move away from the Dungeons & Dragons universe to develop a new IP. Meanwhile, at this year's Game Developers Conference, Dan Ayoub, SVP of digital games at Hasbro, hinted that fans might soon receive updates on the future of the Baldur's Gate series.