Marvel Rivals players using lower FPS settings have reported significantly reduced damage output for certain heroes, including Dr. Strange and Wolverine. The developers have acknowledged this 30 FPS bug impacting damage calculations and are actively working on a solution.
Launched in early December 2025, Marvel Rivals quickly gained popularity in the hero shooter genre, boasting an impressive 80% player approval rating on Steam (over 132,000 reviews). Despite initial concerns about hero balance, the game's overall reception has been positive.
However, recent reports highlight a glitch affecting damage dealt by specific heroes at 30 FPS. Dr. Strange, Magik, Star-Lord, Venom, and Wolverine are among those experiencing reduced damage at lower frame rates. A community manager on the official Discord server confirmed the issue, noting that movement problems at lower FPS can also affect attack damage. While a complete fix might take time, the upcoming Season 1 update (January 11th) is expected to address the problem.
The Fix: Targeting Client-Side Prediction
The root cause appears to be linked to the game's client-side prediction mechanism, a common programming technique to minimize perceived lag. This mechanism, while generally beneficial, seems to be contributing to the damage inconsistencies at lower frame rates.
While the exact scope of affected heroes and abilities remains unclear, Wolverine's Feral Leap and Savage Claw are confirmed to be impacted. The effects are more pronounced against stationary targets. If the Season 1 patch doesn't fully resolve the issue, the developers assure players that a future update will address any remaining problems. The team's commitment to resolving this bug demonstrates their dedication to providing a balanced and enjoyable gameplay experience for all players.