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Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Author : Aurora
Feb 28,2025

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to this, Atlus operated under a philosophy Wada terms "Only One," characterized by a "like it or not" attitude prioritizing edgy content and shocking moments over broad appeal. Market viability was, according to Wada, almost considered inappropriate within the company culture.

Persona 3, however, marked a shift. Wada describes the subsequent approach as "Unique & Universal," replacing the "Only One" strategy. The focus shifted to creating original content with wider accessibility. In essence, Atlus began actively considering market appeal, prioritizing user-friendliness and engagement.

Wada uses a striking analogy: "It's like giving players poison that kills them in a pretty package." The "pretty package" represents stylish design and relatable, humorous characters designed for broader appeal, while the "poison" is Atlus's longstanding commitment to intense and surprising narrative elements. Wada confirms that this "Unique & Universal" approach will underpin future Persona titles.

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