
In response to player feedback, Treyarch has made significant adjustments to Call of Duty: Black Ops 6 in their latest update, ensuring a more enjoyable Zombies experience. The January 3 update had introduced a change to the Directed Mode in the Citadelle des Morts map, which increased the time between rounds and the delay in zombie spawning after five looped rounds on round 15. This adjustment was met with frustration from the community, as it hindered the ability to farm kills and complete camo challenges. After hearing the community's concerns, Treyarch decided to reverse this change in their January 9 update, bringing the spawn delay back to approximately 20 seconds after five looped rounds, much to the relief of players.
In addition to reverting the spawn delay, the update addressed several bugs within the Citadelle des Morts map, particularly those affecting Directed Mode and the use of the Void Sheath Augment with Aether Shroud. These fixes aim to ensure smoother gameplay and progression through the main quest without interruptions from glitches or crashes. Furthermore, Treyarch introduced substantial buffs to the Shadow Rift Ammo Mod, increasing activation rates for normal, special, and elite enemies, and reducing the cooldown timer by 25%. These enhancements make the Shadow Rift a more potent tool for players tackling the Zombies mode.
Looking ahead, Black Ops 6 Season 2 is set to launch on January 28, promising additional bug fixes and changes. Until then, players have the opportunity to earn rewards by completing the Citadelle des Morts main quest before the end of Season 1 Reloaded. Treyarch's commitment to listening to player feedback and swiftly addressing issues showcases their dedication to maintaining a fun and rewarding gaming experience.
Characters
UI
Audio
Modes
Stability
Hey everyone, let’s talk about those changes from January 3rd. The team is always focused on making Zombies fun and rewarding (it’s why we make video games!), but we don’t always nail it the first time. Some fixes for bugs or exploits can become lower priority as more important issues come up, and some need to be held for an update further down the line. Last Friday’s changes to Big Game for Shadow Rift, the Shock Charge speedrun step for Terminus, and Directed Mode spawn delays after 5 looped rounds are prime examples of these.
We know it’s not fun to see a “fix” multiple weeks later for something that wasn’t bothering you in the first place, so we’re reverting the Directed Mode changes, giving Shadow Rift four new buffs, and scheduling a fix to allow speedrunners to safely use the Shock Charge tactic in Terminus again. The first two are live now, with the speedrun fix needing some extra testing before it goes live.
Thanks to everyone for the reports of visual FX not showing properly in Citadelle des Morts and crashes that can happen when you’re using a sword while Aether Shroud is active with the Void Sheath Augment. The team produced fixes for these bugs shortly after they popped up, and they’re live today.
Maps
Modes
Ammo Mods
The Big Game Augment for Shadow Rift was never intended to one-shot Elites, but we know it worked like that for months and we heard you about this latest change taking too much away from Shadow Rift overall. So, we’ve added four buffs to make Shadow Rift activate more frequently, including a 25% cooldown reduction, to keep it powerful and fun to use.
LTM Highlights / Adjustments
With the launch of Dead Light, Green Light, we wanted to ease players into the LTM with a single map and a 10-Round cap before Exfil to make sure the majority of players had a chance to be successful without feeling they needed GobbleGums to survive. Basically, a bite-sized experience that’s not too punishing. Looks like it was too easy and over too soon for a lot of you!
Starting today, we’ve added Liberty Falls to the map selection and extended the round cap to 20. After that, we’ll plan Week 3’s round cap extension based on how crazy the community wants the challenge to get.
Stability
Sometimes bugs appear fixed in testing but turn out to still be an issue in the live game after the patch goes out. This sucks for everyone involved, and it can lead to inaccurate patch notes, which we never want. The Vermin double-attack bug is one of these, and like the Terminus speedrun fix, the proper solution for it unfortunately can’t be implemented as quickly as some of the other items listed above. Look for both of those fixes when Season 02 launches on Jan. 28.