Civilization's leaders have always been as iconic as the civilizations themselves, but the way Firaxis selects these figures has evolved significantly over the years. In this article, we delve into the fascinating journey of Civilization VII's leadership roster and how it redefines the concept of leadership.
← Return to Sid Meier's Civilization VII main article
Leaders have been integral to the Civilization series from its inception, shaping the game's identity and remaining a core mechanic throughout its evolution. Each leader embodies the essence of their civilization, making them as essential to the gameplay experience as the civilizations themselves. While their role has remained constant, the selection and representation of leaders have evolved with each new installment, reflecting changes in design philosophy and technological advancements.
Join me as we explore the history of Civilization's leaders, how they've changed over time, and how Civilization VII introduces a fresh take on leadership with its innovative lineup.
The journey begins with Sid Meier's original Civilization, which featured a modest selection of 15 civilizations, representing the major global powers and historical empires of the early '90s. The leaders chosen were mostly straightforward and widely recognized historical figures who served as heads of state. Notable names included Abraham Lincoln, Tokugawa Ieyasu, Mahatma Gandhi, and Julius Caesar, with controversial figures like Mao Zedong and Joseph Stalin also making the list. Elizabeth I was the only female leader in this initial roster. The approach was simple and focused on well-known figures, reflecting the game's limitations and the era in which it was released.
With Civilization II, the roster expanded to include lesser-known powers like the Sioux, alongside traditional superpowers like Spain. A significant innovation was the introduction of a dedicated female leader roster, offering players the choice between male and female leaders for each civilization. The definition of "leader" also broadened to include influential figures beyond heads of state, such as Sacagawea for the Sioux and Amaterasu for Japan.
Civilization III took a different approach by integrating more female leaders directly into the base game, with notable examples like Joan of Arc for France and Catherine the Great for Russia, replacing their male counterparts. By the time Civilization IV and V arrived, the roster had grown significantly, and leaders now included revolutionaries, generals, reformists, and consorts. This shift highlighted a broader narrative of human history, featuring figures like Wu Zetian in China and both Victoria I and Elizabeth I in England.
Civilization VI marked a turning point in leader representation, with leaders depicted as animated caricatures and the introduction of Leader Personas. These personas offered alternative versions of the same leader, each emphasizing different aspects of their rule and providing varied gameplay experiences. The roster expanded to include lesser-known heroes from smaller civilizations, such as Lautaro of the Mapuche and Bà Triệu of Vietnam, alongside familiar faces like Queen Gorgo of Sparta.
Leaders were now defined by specific chapters of their lives, setting the stage for Civilization VII's unique approach. Eleanor of Aquitaine could lead either France or England, while Kublai Khan could rule over the Mongols or China. Multiple leader options for civilizations, such as America under Abraham Lincoln or Theodore Roosevelt, further diversified the gameplay.
Civilization VII builds on these innovations, presenting the most diverse and creative roster yet. The game introduces a mix-and-match approach to civilizations and leaders, allowing for unconventional figures to take the spotlight. Harriet Tubman, the American abolitionist, embodies the spymaster role, while Niccolò Machiavelli represents self-serving diplomacy. José Rizal of the Philippines brings a focus on diplomacy and narrative events, highlighting the game's shift towards a more inclusive and imaginative portrayal of leadership.
After nearly 30 years, Civilization has evolved from a game focused on superpowers to a rich tapestry of diverse leaders, each contributing to the story of humanity. The definition of leadership has expanded dramatically, yet its importance remains unchanged. As we look forward to future installments, we can appreciate the journey Civilization has taken and the innovative ways it continues to redefine leadership.
← Return to Sid Meier's Civilization VII main article