FromSoftware's Elden Ring: Nightreign will remove the traditional messaging system seen in previous titles. Game director Junya Ishizaki explained this design choice in a recent interview, citing the game's condensed 40-minute session format as the primary reason.
According to Ishizaki, "With each gaming session lasting approximately forty minutes, players simply won't have sufficient time to compose or read messages." This marks a significant shift from FromSoftware's established formula, where the messaging system has been a hallmark feature promoting player interaction.
The development team concluded this functionality didn't align with Nightreign's gameplay structure. While the messaging system traditionally enhanced community engagement, its removal was deemed necessary to maintain the game's intended pacing.
Nightreign presents an original adventure within the Elden Ring world rather than continuing the main storyline. The game preserves the franchise's signature atmosphere and complex design while introducing new challenges and encounters specifically tailored for its unique session-based format.
This departure from series traditions demonstrates FromSoftware's willingness to experiment with core mechanics when developing new experiences within established franchises. Players familiar with the Souls-like messaging system may need to adapt to this more streamlined approach during Nightreign's intense 40-minute sessions.