A recent Reddit thread highlighted a significant issue in Marvel Rivals: broken hitboxes. Videos showcased Spider-Man hitting Luna Snow from several meters away, and other instances of seemingly missed shots registering as hits. While some attribute this to lag compensation, the core problem appears to be inaccurate hitbox detection. Professional players have even demonstrated consistent inconsistencies, with right-of-crosshair shots always connecting, while left-of-crosshair shots frequently miss. This points to a broader, systemic hitbox malfunction affecting multiple characters.
Despite this, Marvel Rivals, dubbed the "Overwatch killer," enjoyed a hugely successful Steam launch. Over 444,000 concurrent players logged in on its first day – a number comparable to Miami's population. The primary complaint, however, centers on optimization. Players with cards like the Nvidia GeForce 3050 reported noticeable frame rate drops. Nevertheless, many players consider it a fun, worthwhile game, praising its less demanding revenue model.
A key feature praised by players is the non-expiring nature of battle passes. This eliminates the pressure to constantly grind, a significant advantage over competitors. This alone could be a major factor in the game's positive reception.