Rocksteady Studios, renowned for the acclaimed Batman: Arkham series, has announced another wave of layoffs, following the disappointing performance of their latest title, Suicide Squad: Kill the Justice League. The game's mixed reception and subsequent divisive post-launch DLC contributed significantly to this difficult decision. The studio previously confirmed an end to new content for Suicide Squad, with a final update released in January concluding the game's storyline.
The financial impact of Suicide Squad: Kill the Justice League's underperformance on both Rocksteady and its parent company, WB Games, was substantial. Warner Bros. reported earlier this year that the game fell short of sales projections. This led to significant layoffs within Rocksteady's QA department in September, reducing its staff by approximately half.
However, these cuts were not isolated incidents. Recent reports indicate further job losses affecting Rocksteady's programming and art teams as 2024 concluded. Several affected employees, speaking anonymously to protect their future prospects, confirmed their dismissals. Warner Bros. remains silent on these latest layoffs, mirroring its response to the September reductions.
Ripple Effect Across WB Games
The impact of Suicide Squad: Kill the Justice League's underperformance extends beyond Rocksteady. WB Games Montreal, the studio behind Batman: Arkham Origins and Gotham Knights, also experienced layoffs in December, primarily affecting quality assurance personnel who supported Suicide Squad's post-launch DLC development.
The final DLC, released December 10th, introduced Deathstroke as the fourth playable character. While Rocksteady plans one last update for Suicide Squad later this month, the studio's future plans remain unclear. The game's commercial failure casts a shadow on Rocksteady's impressive track record, highlighting the significant challenges faced by even established developers in the competitive video game market.