Extraction shooters have become a saturated market, making innovation essential for new entries. That's why I was intrigued when developers from Good Fun Corporation previewed Hunger—an Unreal Engine 5-powered first-person action-RPG that reimagines the extraction loop with a zombie-infested twist.
Rather than positioning itself as just another extraction shooter, Hunger blends survival mechanics, deep RPG elements, and a striking "Renaissance gothic" aesthetic. Based on an early build (with no confirmed Early Access date yet), this ambitious project might just escape the genre's growing mediocrity.

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Two elements immediately stand out: the game's visual identity and technical prowess. Director Maximilian Rea describes the art direction as "Renaissance gothic," blending early firearms and savage melee weapons within decaying towns and grand castles. The lighting, foliage, and textures showcase Unreal Engine 5's capabilities—among the best implementations we've seen yet.
But what about gameplay? While our demo remained hands-off, the team aims to merge the accessibility of ARC Raiders with Escape From Tarkov's depth. Players start in the Outer Ramparts—a social hub where they can prepare for expeditions, trade with an eccentric vendor named Piro, or manage their inventory with Louis, the Stashmaster.
Expeditions take players across three initial maps (Jacques Bridge, Sombre Forest, Sarlat Farm), each spanning one square kilometer with subterranean dungeons. Dynamic weather systems and approximately 50-60 hours of content await before unlocking the Cauldron—a new zone where players specialize in one of six professions (three gathering, three crafting).
Lore unfolds through collectibles like Missives and Maps, while NPC interactions add narrative depth. "We try to infuse every aspect with story," Rea explained. Combat encourages tactical choices—melee offers stealth while firearms risk attracting hordes. Various enemy types like the gas-spewing Bloater add challenge.
With 33 weapons ranging from Renaissance-era firearms to brutal melee tools, plus four mastery trees (Physiology, Survival, Martial, Cunning), progression accommodates different playstyles. Notably, solo and duo players receive balanced opportunities rather than forced PvP.

Hunger adopts a premium pricing model (around $30 for standard edition) to avoid monetization compromises. While currently in development by the Hell Let Loose team, its blend of rich atmosphere, systemic depth, and player-driven storytelling makes it one to watch.
The ideal session length (roughly 30-35 minutes) aims to provide satisfying progression without live-service exhaustion. "We want players to always feel they've meaningfully advanced," Rea emphasized. As development continues, we'll share more details on this promising twist on extraction mechanics.