Microsoft's venture into handheld gaming promises to merge the best of both worlds between Xbox and Windows experiences. With the imminent release of the Switch 2, the rise of handheld PCs, and Sony's launch of the PlayStation Portal, the portable gaming market is thriving. Xbox is eager to join this growing trend and leverage it to improve Windows as a platform for on-the-go gaming.
Currently, Xbox services are accessible on portable devices like the Razer Edge and Logitech G Cloud, but Microsoft has yet to introduce its own hardware in this space. That's set to change, as Microsoft Gaming CEO Phil Spencer has confirmed that Xbox is actively developing a handheld console, though specifics are still under wraps. Microsoft's commitment to mobile gaming is clear, regardless of the timing or design of the upcoming portable Xbox.
Jason Ronald, Microsoft's VP of Next Generation, hinted at Xbox's portable future in an interview with The Verge, suggesting that more updates could be forthcoming later this year, potentially leading to an official announcement about the new handheld. Ronald emphasized Microsoft's strategy to "bring the best of Xbox and Windows together" for a more seamless experience. This approach is crucial, especially since Windows can be cumbersome on handheld devices due to navigation issues and troubleshooting challenges, as evidenced by the performance of devices like the ROG Ally X.
Ronald stressed Microsoft's goal to make Windows an excellent platform for gaming across all devices, including handhelds. A key focus is improving Windows' usability without a mouse and keyboard, as the current system is not optimized for joystick use, which can detract from the portable gaming experience. Microsoft plans to draw inspiration from the Xbox console's operating system to address these issues. This aligns with earlier comments from Phil Spencer, who expressed a desire for handheld PCs to feel more like an Xbox, ensuring a consistent experience across different hardware.
By prioritizing functionality, Microsoft aims to distinguish itself in the portable gaming market, whether through a revamped portable OS or a first-party handheld console. This focus could significantly benefit iconic franchises like Halo, which have faced technical challenges on devices like the Steam Deck. A more optimized handheld environment for titles like Halo would mark a substantial advancement for Microsoft. While the exact plans remain undisclosed, fans can look forward to more information later this year.