Create 2D Game Maps with Tiled Map Editor
TMEditor is a free tool that simplifies the process of designing map layouts. It's flexible enough to define abstract elements like collision areas, enemy spawn points, and power-up locations. All this information is stored in a standardized .tmx format for easy access.
How Does TMEditor Work?
The fundamental workflow for creating maps with TMEditor involves these steps:
1. Set your map dimensions and base tile size.
2. Import tilesets from image files.
3. Arrange tilesets across your map.
4. Include additional objects to represent abstract elements.
4. Export your map as a TMX file.
5. Import the TMX file and integrate it into your game.
Key Features
Orthogonal and isometric map orientations
Multiple tileset support
Multiple object layers
Multi-layer editing: Work with up to eight layers to add rich detail to your maps
Custom properties for maps, layers, and objects
Editing tools: Stamp, Rectangle, Copy and Paste
Tile flipping capability
Undo and redo functionality (currently for tile and object placement)
Supported objects: Rectangle, ellipse, point, polygon, polyline, text, image
Object placement on isometric maps
Background image support
Export formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
Latest Version 1.0.27 Updates
Last updated on Oct 4, 2024
Bug fixes.

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