This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. He discusses his work on various titles, including Rise of the Triad: 2013, Bombshell, Dusk, Amid Evil, Prodeus, and his significant contributions to the DOOM Eternal DLC, notably the highly acclaimed "Blood Swamps."

Hulshult recounts his journey, highlighting the unexpected surge in demand after his work with 3D Realms and the lessons learned navigating the industry's complexities. He addresses common misconceptions about video game music, emphasizing the skill, artistry, and collaborative effort involved. He details his creative process for different games, explaining how he balances respecting source material with his unique style, incorporating metal, industrial, and other genres while maintaining dynamic soundscapes.

The conversation covers his gear – Caparison guitars, Seymour Duncan pickups, Neural DSP plugins, and various effects pedals – and the evolution of his sound over time. He shares personal anecdotes, including the emotional impact of a family emergency during the Amid Evil DLC's composition. He also discusses his experiences composing for the upcoming Markiplier film, Iron Lung, highlighting the differences between game and film scoring.
The interview touches upon his chiptune album, Dusk 82, and the possibility of remastering older soundtracks. He reflects on his work with id Software on the DOOM remasters, explaining the collaborative process and the emotional significance of contributing to such iconic games. Finally, he shares his favorite bands (Gojira, Metallica), his current musical influences, and his thoughts on the future of his career.



The interview concludes with a discussion of his daily routine, his gaming habits (including Cities Skylines and Hunt: Showdown), and his thoughts on the future of his musical endeavors. The overall tone is casual and insightful, offering a comprehensive look into the life and work of a highly talented and respected video game composer.