Exciting news for fans of *Civilization 7* has emerged from the community of dataminers who have uncovered hints of a fourth, unannounced Age. This revelation comes on the heels of an interview with IGN where Firaxis, the game's developer, teased their plans for the future of the game.
In *Civilization 7*, players experience a full campaign that spans three distinct Ages: Antiquity, Exploration, and Modern. Each Age concludes with a Transition period where players choose a new civilization from the upcoming Age, select which Legacies to carry forward, and witness the evolution of the game world. This innovative system marks a departure from previous entries in the *Civilization* series.
Currently, the Modern Age in *Civilization 7* concludes before the onset of the Cold War. Lead designer Ed Beach, in his interview with IGN, confirmed this timeline, stating that Firaxis chose to end the game at the conclusion of World War 2. Beach elaborated on the decision-making process behind the Age transitions, emphasizing the importance of historical accuracy and global perspective. "We spent a lot of time looking at the ebbs and flows of history," Beach explained. He highlighted how the game's Ages were structured to reflect significant historical shifts, such as the fall of ancient empires, the rise and fall of monarchies, and the impact of the World Wars.
The interview also touched on potential future expansions. When asked about extending the game into a fourth Age, possibly involving space exploration and modern units, executive producer Dennis Shirk remained coy but hinted at exciting possibilities. "The way that the design team set it up so that each age is chockfull of systems, visuals, units, Civs, all specific to that age, and what you could do with that and where you could take it… we can't talk about the specifics," Shirk teased.
Following this tease, dataminers, particularly Redditor ManByTheRiver11, discovered references to the "Atomic Age" in the game files. This finding aligns with Shirk's hints and suggests that players might soon explore new leaders, civilizations, and perhaps even a new Age centered around atomic technology.
In the meantime, Firaxis is actively addressing community feedback to improve *Civilization 7*. Despite a 'mixed' user review rating on Steam, Take-Two CEO Strauss Zelnick remains optimistic, suggesting that the game's dedicated fanbase will grow to appreciate it over time. He described the game's early performance as "very encouraging."
For players eager to master *Civilization 7*, a wealth of resources is available. Guides on achieving every victory type, understanding changes from *Civilization 6*, and avoiding common mistakes can help you conquer the world. Additionally, explanations of the various map types and difficulty settings ensure you're well-prepared for your next campaign.