Valve has recently released a substantial update for Deadlock, featuring a major overhaul of the game's map. The new design shifts from the previous four-lane structure to a more traditional three-lane format, commonly seen in other MOBA games. This change is poised to significantly alter the gameplay dynamics, compelling players to rethink their strategies and resource distribution. Where teams once adopted a "1 vs 2" lane split, the new layout suggests that each lane will now likely accommodate two heroes, thereby reshaping tactical approaches.
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The map's redesign extends beyond just lanes, impacting the positioning of neutral camps, buffs, and other crucial elements. To assist players in adapting to these changes, Valve has introduced a "map exploration" mode. This feature lets players roam the new layout without the pressure of combat, providing a helpful way to get acquainted with the updated environment.
Alongside the map changes, the update modifies the Soul Orb system. Players can now gather souls without needing to deliver the final blow to enemies, which should accelerate resource collection. Additionally, soul effects have been adjusted, with their hover times in the air now reduced.
Further enhancements include adjustments to sprint mechanics and character balance. The patch also supports advanced technologies like DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, aiming to boost performance. Alongside these, numerous bugs have been fixed to enhance the overall gaming experience. For a detailed list of all changes, be sure to visit the official patch notes page.