Sucker Punch, the creative force behind Ghost of Yōtei, has unveiled the compelling reasons behind their choice of Hokkaido as the game’s central setting. Dive into how the team meticulously recreated Ezo (modern-day Hokkaido) and the profound impact their research trips to Japan had on the game’s development.
Ghost of Yōtei continues Sucker Punch’s tradition of grounding its narrative in real-world locations, with Ezo—present-day Hokkaido—serving as the heart of the game. In a May 15 PlayStation Blog post, Game Director Nate Fox detailed how the team selected Hokkaido as the stage for protagonist Atsu’s harrowing tale of revenge.
This isn’t the studio’s first foray into real-world recreation. Their acclaimed work on Ghost of Tsushima brought Tsushima Island to life with such fidelity that it earned widespread acclaim, including recognition from Japanese critics. In fact, Fox and Creative Director Jason Connell were honored as cultural ambassadors of Tsushima by the island’s mayor, Naoki Hitakatsu, in 2021.
Mayor Hitakatsu praised the team’s efforts: "Even many Japanese people are unaware of the history of the Gen-ko period. On a global scale, Tsushima is virtually unknown. I’m deeply grateful that your game has shared our story with such stunning visuals and powerful storytelling."
With Ghost of Yōtei, Sucker Punch carries forward the same philosophy—respectful, immersive representation. Their goal remains consistent: to infuse the fictional narrative with a strong sense of authenticity and believability.
Fox explained that Hokkaido in 1603 stood at the edge of the Japanese empire—remote, wild, and breathtakingly beautiful. "If you’re going to tell a ghost story, you need a dramatic setting," he said. "Hokkaido, with its untamed landscapes and deep cultural roots, was the perfect place to explore Atsu’s journey and how her actions shape the way others see her."
To capture the essence of Hokkaido, the development team made two research trips to Japan—experiences Fox described as the most rewarding part of the creative process. One of the key locations they explored was Shiretoko National Park, a place where serene beauty coexists with raw, natural danger.
The park’s lush forests, rugged coastlines, and ever-present threat of wildlife created the exact atmosphere the team wanted: a delicate balance between peace and peril. "It was a perfect marriage of beauty and danger," Fox recalled. "That moment, I knew Hokkaido was the right choice."
Another pivotal site was Mt. Yōtei, known to the Ainu people as "Machineshir," or "the Female Mountain." The Ainu, indigenous to Hokkaido, have long revered the mountain as sacred, embodying a deep spiritual connection to nature. For the developers, Mt. Yōtei became more than just a landmark—it evolved into a powerful symbol of the island itself and a reflection of Atsu’s lost family and inner turmoil.
Fox shared that engaging with local communities, absorbing cultural insights, and drawing inspiration from the environment made the journey deeply fulfilling. "As outsiders, we were aware of our limitations in understanding Japanese culture," he admitted. "But our goal is to honor it with care and authenticity in our fictional portrayal."
Sucker Punch’s dedication to capturing the spirit of Hokkaido has culminated in what they describe as their most ambitious project to date. Ghost of Yōtei is set to launch exclusively on the PlayStation 5 on October 2, 2025. Stay tuned for more updates—[ttpp] will bring you the latest as they arrive.