The studio is currently on a mission to expand its creative team, actively seeking senior combat system designers with a knack for Unreal Engine 5 and a passion for crafting compelling boss fights. This move signals their commitment to enhancing the combat mechanics for an upcoming project, which might be an extension of the acclaimed Hellblade series or an entirely new venture.
Their primary objective is to revolutionize the combat experience, making it more diverse, intricate, and responsive to the surrounding environment. While the Hellblade series has been praised for its stunning combat choreography, the battles have often been critiqued for their linearity and repetitiveness. The new system aims to break this mold by introducing deeper interactions with adversaries, ensuring that each encounter feels fresh and distinct.
It appears the studio is drawing inspiration from games like Dark Messiah of Might and Magic, known for its dynamic combat that leverages environmental elements, unique location features, a variety of weapons, and the protagonist's special abilities. By adopting a similar approach, the studio hopes to create a combat system where every battle is a unique experience, enhancing player engagement and satisfaction.