It's year-end, and my Game of the Year is Balatro – a surprising choice, perhaps, but one I'll explain. Balatro, a blend of solitaire, poker, and roguelike deckbuilding, has garnered numerous awards, including Indie and Mobile Game of the Year at The Game Awards and two Pocket Gamer Awards.
This success, however, has also sparked confusion and even anger. Some question its relatively simple visuals compared to flashier games. The skepticism surrounding a "simple deckbuilder" winning so many awards highlights why it's my GOTY pick.
Before diving into Balatro, here are some honorable mentions:
My experience with Balatro has been mixed. While undeniably engaging, I haven't mastered its intricacies. The emphasis on deck optimization and statistical analysis is challenging for me, yet it remains excellent value for money. It's simple, enjoyable, and undemanding, making it a perfect casual game. While Vampire Survivors remains my top time-waster, Balatro is a strong contender.
Balatro's attractive visuals and smooth gameplay are further pluses. For under $10, you get a captivating roguelike deckbuilder that's both enjoyable and socially acceptable to play in public. LocalThunk's ability to elevate a simple format is impressive, from its calming music to the satisfying sound effects. The game subtly encourages continuous play without being overly explicit.
But why discuss it again? Some find its success insufficient.
Beyond Simple Gameplay
Balatro's success has been perplexing to some. It's not a flashy gacha game, nor does it push mobile gaming boundaries. It's not a battle royale; it's simply a "card game." However, it's a well-executed card game, offering a fresh take on the genre. Game quality should be judged on its execution, not solely on visual fidelity.
Substance Over Style
Balatro's success teaches a valuable lesson: a game doesn't need cutting-edge graphics or complex mechanics to succeed. This multi-platform title (PC, console, mobile) demonstrates that simpler, well-designed games can resonate across different platforms. While not a massive financial success, its low development costs likely resulted in significant profit for LocalThunk.
Balatro proves that a game can be simple, well-made, and stylish without being a massive, cross-platform gacha experience. It brings mobile, console, and PC players together.
Its accessibility is also a strength. Some players strive for optimal deck construction and flawless runs. Others, like myself, enjoy its relaxed pace and suitability for moments when intense gaming isn't feasible.
In conclusion, Balatro's success underscores that a game doesn't need to be groundbreaking in terms of visuals or complexity to be successful. Sometimes, a simple, well-executed game with its own unique style is enough.